CMDR Forlorn Skuldi profile
(Anaconda)
Federation: Midshipman
Empire: Duke
Balance |
|
---|---|
Current assets | 1,080,022,929 cr |
Credits spent on ships | 632,688,232 cr |
Credits spent on outfitting | 1,070,300,127 cr |
Credits spent on repairs | 10,179,913 cr |
Credits spent on fuel | 78,485 cr |
Credits spent on munitions | 458,887 cr |
Insurance claims | 36 |
Total claim costs | 62,622,545 cr |
Combat |
|
Bounties claimed | 489 |
Profit from bounties | 20,817,554 cr |
Combat bonds | 5 |
Profit from combat bonds | 171,424 cr |
Assassinations | 1 |
Profit from assassinations | 275,865 cr |
Highest single reward | 1,657,560 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 59 |
Lifetime fines value | 1,457,663 cr |
Bounties received/earned | 68 |
Lifetime bounty value | 35,810 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 754,859 cr |
Commodities smuggled | 12 |
Average profit | 83,873 cr |
Highest single transaction | 321,969 cr |
Trading |
|
Market network | 18 |
Trading profit | 2,995,347 cr |
Commodities traded | 2,647 |
Average profit | 59,907 cr |
Highest single transaction | 366,320 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 1 |
Materials collected | 4,428 |
Exploration |
|
Systems visited | 14,103 |
Profits from exploration | 672,617,661 cr |
Level 2 detailed scans | 5,694 |
Level 3 detailed scans | 17,339 |
Highest payout | 6,077,570 cr |
Total hyperspace distance | 669,048 ly |
Total hyperspace jumps | 15,624 |
Max distance from start | 65,299.19 ly |
Max distance from Sol | 65,356.04 ly |
Max distance from Colonia | 46,326.45 ly |
Approximate time played | 4W 4D 10H 19M |
Passengers |
|
Total bulk passengers delivered | 2,380 |
Total VIPs delivered | 562 |
Total delivered | 2,942 |
Total ejected | 20 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 10,437 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 173 |
Grade 1 upgrades generated | 62 |
Grade 2 upgrades generated | 33 |
Grade 3 upgrades generated | 42 |
Grade 4 upgrades generated | 17 |
Grade 5 upgrades generated | 19 |
Crew |
|
Crew credits earned | 160,230,068 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1D 12H 26M 26S |
Time in gunner role | 2H 30M 34S |
Time in fighter con role | 2H 9M 59S |
Total credits accrued | 2,678,648 cr |