CMDR Forlorn Skuldi profile
(Anaconda)
Federation: Midshipman
Empire: Duke
Balance |
|
---|---|
Current assets | 1 080 022 929 cr |
Credits spent on ships | 632 688 232 cr |
Credits spent on outfitting | 1 070 300 127 cr |
Credits spent on repairs | 10 179 913 cr |
Credits spent on fuel | 78 485 cr |
Credits spent on munitions | 458 887 cr |
Insurance claims | 36 |
Total claim costs | 62 622 545 cr |
Combat |
|
Bounties claimed | 489 |
Profit from bounties | 20 817 554 cr |
Combat bonds | 5 |
Profit from combat bonds | 171 424 cr |
Assassinations | 1 |
Profit from assassinations | 275 865 cr |
Highest single reward | 1 657 560 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 59 |
Lifetime fines value | 1 457 663 cr |
Bounties received/earned | 68 |
Lifetime bounty value | 35 810 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 754 859 cr |
Commodities smuggled | 12 |
Average profit | 83 873 cr |
Highest single transaction | 321 969 cr |
Trading |
|
Market network | 18 |
Trading profit | 2 995 347 cr |
Commodities traded | 2 647 |
Average profit | 59 907 cr |
Highest single transaction | 366 320 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 1 |
Materials collected | 4 428 |
Exploration |
|
Systems visited | 14 103 |
Profits from exploration | 672 617 661 cr |
Level 2 detailed scans | 5 694 |
Level 3 detailed scans | 17 339 |
Highest payout | 6 077 570 cr |
Total hyperspace distance | 669 048 ly |
Total hyperspace jumps | 15 624 |
Max distance from start | 65 299,19 ly |
Max distance from Sol | 65 356,04 ly |
Max distance from Colonia | 46 326,45 ly |
Approximate time played | 4W 4D 10H 19M |
Passengers |
|
Total bulk passengers delivered | 2 380 |
Total VIPs delivered | 562 |
Total delivered | 2 942 |
Total ejected | 20 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 10 437 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 173 |
Grade 1 upgrades generated | 62 |
Grade 2 upgrades generated | 33 |
Grade 3 upgrades generated | 42 |
Grade 4 upgrades generated | 17 |
Grade 5 upgrades generated | 19 |
Crew |
|
Crew credits earned | 160 230 068 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1D 12H 26M 26S |
Time in gunner role | 2H 30M 34S |
Time in fighter con role | 2H 9M 59S |
Total credits accrued | 2 678 648 cr |