CMDR Porter_John profile
(Alliance Challenger)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 14,884,631,301 cr |
Credits spent on ships | 778,461,332 cr |
Credits spent on outfitting | 2,019,138,872 cr |
Credits spent on repairs | 74,329,150 cr |
Credits spent on fuel | 1,602,971 cr |
Credits spent on munitions | 2,267,305 cr |
Insurance claims | 31 |
Total claim costs | 135,059,876 cr |
Combat |
|
Bounties claimed | 5,362 |
Profit from bounties | 353,810,652 cr |
Combat bonds | 4,007 |
Profit from combat bonds | 10,547,462,672 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 575,737 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 190 |
Lifetime fines value | 367,654 cr |
Bounties received/earned | 110 |
Lifetime bounty value | 389,095 cr |
Highest bounty issued | 12,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 45,096,708 cr |
Commodities smuggled | 5,125 |
Average profit | 3,758,059 cr |
Highest single transaction | 6,434,064 cr |
Trading |
|
Market network | 134 |
Trading profit | 1,265,391,040 cr |
Commodities traded | 342,529 |
Average profit | 897,440 cr |
Highest single transaction | 141,089,545 cr |
Mining |
|
Profits from mining | 641,283,602 cr |
Minerals refined | 11,545 |
Materials collected | 18,108 |
Exploration |
|
Systems visited | 16,581 |
Profits from exploration | 933,663,390 cr |
Level 2 detailed scans | 14,192 |
Level 3 detailed scans | 34,989 |
Highest payout | 9,695,727 cr |
Total hyperspace distance | 844,306 ly |
Total hyperspace jumps | 22,408 |
Max distance from start | 65,370.15 ly |
Max distance from Sol | 65,426.90 ly |
Max distance from Colonia | 46,423.70 ly |
Approximate time played | 13W 3D 8H 46M |
Passengers |
|
Total bulk passengers delivered | 14,518 |
Total VIPs delivered | 71 |
Total delivered | 14,589 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 58,480 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,367 |
Grade 1 upgrades generated | 265 |
Grade 2 upgrades generated | 141 |
Grade 3 upgrades generated | 289 |
Grade 4 upgrades generated | 205 |
Grade 5 upgrades generated | 467 |
Multi-Crew |
|
Total time in multi-crew | 2H 4M 43S |
Time in gunner role | 8M 32S |
Time in fighter con role | 1M 36S |