Perfil de Porter_John
(Alliance Challenger)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 14.884.631.301 cr |
Credits spent on ships | 778.461.332 cr |
Credits spent on outfitting | 2.019.138.872 cr |
Credits spent on repairs | 74.329.150 cr |
Credits spent on fuel | 1.602.971 cr |
Credits spent on munitions | 2.267.305 cr |
Insurance claims | 31 |
Total claim costs | 135.059.876 cr |
Combat |
|
Bounties claimed | 5.362 |
Profit from bounties | 353.810.652 cr |
Combat bonds | 4.007 |
Profit from combat bonds | 10.547.462.672 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 575.737 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 190 |
Lifetime fines value | 367.654 cr |
Bounties received/earned | 110 |
Lifetime bounty value | 389.095 cr |
Highest bounty issued | 12.000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 45.096.708 cr |
Commodities smuggled | 5.125 |
Average profit | 3.758.059 cr |
Highest single transaction | 6.434.064 cr |
Trading |
|
Market network | 134 |
Trading profit | 1.265.391.040 cr |
Commodities traded | 342.529 |
Average profit | 897.440 cr |
Highest single transaction | 141.089.545 cr |
Mining |
|
Profits from mining | 641.283.602 cr |
Minerals refined | 11.545 |
Materials collected | 18.108 |
Exploration |
|
Systems visited | 16.581 |
Profits from exploration | 933.663.390 cr |
Level 2 detailed scans | 14.192 |
Level 3 detailed scans | 34.989 |
Highest payout | 9.695.727 cr |
Total hyperspace distance | 844.306 a.l. |
Total hyperspace jumps | 22.408 |
Max distance from start | 65.370,15 a.l. |
Max distance from Sol | 65.426,90 a.l. |
Max distance from Colonia | 46.423,70 a.l. |
Approximate time played | 13W 3D 8H 46M |
Passengers |
|
Total bulk passengers delivered | 14.518 |
Total VIPs delivered | 71 |
Total delivered | 14.589 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 58.480 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1.367 |
Grade 1 upgrades generated | 265 |
Grade 2 upgrades generated | 141 |
Grade 3 upgrades generated | 289 |
Grade 4 upgrades generated | 205 |
Grade 5 upgrades generated | 467 |
Multi-Crew |
|
Total time in multi-crew | 2H 4M 43S |
Time in gunner role | 8M 32S |
Time in fighter con role | 1M 36S |