CMDR Porter_John profile
(Alliance Challenger)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 14 884 631 301 cr |
Credits spent on ships | 778 461 332 cr |
Credits spent on outfitting | 2 019 138 872 cr |
Credits spent on repairs | 74 329 150 cr |
Credits spent on fuel | 1 602 971 cr |
Credits spent on munitions | 2 267 305 cr |
Insurance claims | 31 |
Total claim costs | 135 059 876 cr |
Combat |
|
Bounties claimed | 5 362 |
Profit from bounties | 353 810 652 cr |
Combat bonds | 4 007 |
Profit from combat bonds | 10 547 462 672 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 575 737 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 190 |
Lifetime fines value | 367 654 cr |
Bounties received/earned | 110 |
Lifetime bounty value | 389 095 cr |
Highest bounty issued | 12 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 45 096 708 cr |
Commodities smuggled | 5 125 |
Average profit | 3 758 059 cr |
Highest single transaction | 6 434 064 cr |
Trading |
|
Market network | 134 |
Trading profit | 1 265 391 040 cr |
Commodities traded | 342 529 |
Average profit | 897 440 cr |
Highest single transaction | 141 089 545 cr |
Mining |
|
Profits from mining | 641 283 602 cr |
Minerals refined | 11 545 |
Materials collected | 18 108 |
Exploration |
|
Systems visited | 16 581 |
Profits from exploration | 933 663 390 cr |
Level 2 detailed scans | 14 192 |
Level 3 detailed scans | 34 989 |
Highest payout | 9 695 727 cr |
Total hyperspace distance | 844 306 ly |
Total hyperspace jumps | 22 408 |
Max distance from start | 65 370,15 ly |
Max distance from Sol | 65 426,90 ly |
Max distance from Colonia | 46 423,70 ly |
Approximate time played | 13W 3D 8H 46M |
Passengers |
|
Total bulk passengers delivered | 14 518 |
Total VIPs delivered | 71 |
Total delivered | 14 589 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 58 480 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1 367 |
Grade 1 upgrades generated | 265 |
Grade 2 upgrades generated | 141 |
Grade 3 upgrades generated | 289 |
Grade 4 upgrades generated | 205 |
Grade 5 upgrades generated | 467 |
Multi-Crew |
|
Total time in multi-crew | 2H 4M 43S |
Time in gunner role | 8M 32S |
Time in fighter con role | 1M 36S |