CMDR TraceLines profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1,713,355,479 cr |
Credits spent on ships | 2,180,416,807 cr |
Credits spent on outfitting | 3,821,670,881 cr |
Credits spent on repairs | 7,220,327 cr |
Credits spent on fuel | 1,636,997 cr |
Credits spent on munitions | 1,467,211 cr |
Insurance claims | 18 |
Total claim costs | 37,534,339 cr |
Combat |
|
Bounties claimed | 1,983 |
Profit from bounties | 71,076,069 cr |
Combat bonds | 273 |
Profit from combat bonds | 6,647,228 cr |
Assassinations | 79 |
Profit from assassinations | 66,536,084 cr |
Highest single reward | 435,700 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 65 |
Lifetime fines value | 14,656 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 6,900 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 79,534 cr |
Commodities smuggled | 17 |
Average profit | 13,256 cr |
Highest single transaction | 18,048 cr |
Trading |
|
Market network | 90 |
Trading profit | 247,462,856 cr |
Commodities traded | 87,220 |
Average profit | 472,257 cr |
Highest single transaction | 43,986,488 cr |
Mining |
|
Profits from mining | 128,019,732 cr |
Minerals refined | 527 |
Materials collected | 5,467 |
Exploration |
|
Systems visited | 10,372 |
Profits from exploration | 1,030,756,671 cr |
Level 2 detailed scans | 18,054 |
Level 3 detailed scans | 65,703 |
Highest payout | 9,762,885 cr |
Total hyperspace distance | 254,957 ly |
Total hyperspace jumps | 13,346 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 22,000.47 ly |
Max distance from Colonia | 25,809.77 ly |
Approximate time played | 6W 1D 1H 53M |
Passengers |
|
Total bulk passengers delivered | 4,517 |
Total VIPs delivered | 77 |
Total delivered | 4,594 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 613 |
Grade 1 upgrades generated | 153 |
Grade 2 upgrades generated | 164 |
Grade 3 upgrades generated | 146 |
Grade 4 upgrades generated | 86 |
Grade 5 upgrades generated | 64 |
Crew |
|
Crew credits earned | 147,274,374 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 27M 40S |