CMDR TraceLines profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1 713 355 479 cr |
Credits spent on ships | 2 180 416 807 cr |
Credits spent on outfitting | 3 821 670 881 cr |
Credits spent on repairs | 7 220 327 cr |
Credits spent on fuel | 1 636 997 cr |
Credits spent on munitions | 1 467 211 cr |
Insurance claims | 18 |
Total claim costs | 37 534 339 cr |
Combat |
|
Bounties claimed | 1 983 |
Profit from bounties | 71 076 069 cr |
Combat bonds | 273 |
Profit from combat bonds | 6 647 228 cr |
Assassinations | 79 |
Profit from assassinations | 66 536 084 cr |
Highest single reward | 435 700 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 65 |
Lifetime fines value | 14 656 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 6 900 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 79 534 cr |
Commodities smuggled | 17 |
Average profit | 13 256 cr |
Highest single transaction | 18 048 cr |
Trading |
|
Market network | 90 |
Trading profit | 247 462 856 cr |
Commodities traded | 87 220 |
Average profit | 472 257 cr |
Highest single transaction | 43 986 488 cr |
Mining |
|
Profits from mining | 128 019 732 cr |
Minerals refined | 527 |
Materials collected | 5 467 |
Exploration |
|
Systems visited | 10 372 |
Profits from exploration | 1 030 756 671 cr |
Level 2 detailed scans | 18 054 |
Level 3 detailed scans | 65 703 |
Highest payout | 9 762 885 cr |
Total hyperspace distance | 254 957 ly |
Total hyperspace jumps | 13 346 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 25 809,77 ly |
Approximate time played | 6W 1D 1H 53M |
Passengers |
|
Total bulk passengers delivered | 4 517 |
Total VIPs delivered | 77 |
Total delivered | 4 594 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 613 |
Grade 1 upgrades generated | 153 |
Grade 2 upgrades generated | 164 |
Grade 3 upgrades generated | 146 |
Grade 4 upgrades generated | 86 |
Grade 5 upgrades generated | 64 |
Crew |
|
Crew credits earned | 147 274 374 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 27M 40S |