Perfil de TraceLines
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1.713.355.479 cr |
Credits spent on ships | 2.180.416.807 cr |
Credits spent on outfitting | 3.821.670.881 cr |
Credits spent on repairs | 7.220.327 cr |
Credits spent on fuel | 1.636.997 cr |
Credits spent on munitions | 1.467.211 cr |
Insurance claims | 18 |
Total claim costs | 37.534.339 cr |
Combat |
|
Bounties claimed | 1.983 |
Profit from bounties | 71.076.069 cr |
Combat bonds | 273 |
Profit from combat bonds | 6.647.228 cr |
Assassinations | 79 |
Profit from assassinations | 66.536.084 cr |
Highest single reward | 435.700 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 65 |
Lifetime fines value | 14.656 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 6.900 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 79.534 cr |
Commodities smuggled | 17 |
Average profit | 13.256 cr |
Highest single transaction | 18.048 cr |
Trading |
|
Market network | 90 |
Trading profit | 247.462.856 cr |
Commodities traded | 87.220 |
Average profit | 472.257 cr |
Highest single transaction | 43.986.488 cr |
Mining |
|
Profits from mining | 128.019.732 cr |
Minerals refined | 527 |
Materials collected | 5.467 |
Exploration |
|
Systems visited | 10.372 |
Profits from exploration | 1.030.756.671 cr |
Level 2 detailed scans | 18.054 |
Level 3 detailed scans | 65.703 |
Highest payout | 9.762.885 cr |
Total hyperspace distance | 254.957 a.l. |
Total hyperspace jumps | 13.346 |
Max distance from start | 25.843,92 a.l. |
Max distance from Sol | 22.000,47 a.l. |
Max distance from Colonia | 25.809,77 a.l. |
Approximate time played | 6W 1D 1H 53M |
Passengers |
|
Total bulk passengers delivered | 4.517 |
Total VIPs delivered | 77 |
Total delivered | 4.594 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 613 |
Grade 1 upgrades generated | 153 |
Grade 2 upgrades generated | 164 |
Grade 3 upgrades generated | 146 |
Grade 4 upgrades generated | 86 |
Grade 5 upgrades generated | 64 |
Crew |
|
Crew credits earned | 147.274.374 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 27M 40S |