CMDR Sid Doney profile
(Krait Phantom)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 4,280,869,994 cr |
Credits spent on ships | 1,061,508,196 cr |
Credits spent on outfitting | 2,733,903,222 cr |
Credits spent on repairs | 10,233,202 cr |
Credits spent on fuel | 156,307 cr |
Credits spent on munitions | 1,962,578 cr |
Insurance claims | 27 |
Total claim costs | 35,836,097 cr |
Combat |
|
Bounties claimed | 991 |
Profit from bounties | 84,037,369 cr |
Combat bonds | 449 |
Profit from combat bonds | 327,401,619 cr |
Assassinations | 33 |
Profit from assassinations | 8,382,348 cr |
Highest single reward | 722,151 cr |
Skimmers killed | 23 |
Crime |
|
Fines issued | 34 |
Lifetime fines value | 8,140 cr |
Bounties received/earned | 20 |
Lifetime bounty value | 6,945 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 76,540 cr |
Commodities smuggled | 10 |
Average profit | 9,568 cr |
Highest single transaction | 42,834 cr |
Trading |
|
Market network | 88 |
Trading profit | 1,665,709,272 cr |
Commodities traded | 19,939 |
Average profit | 5,205,341 cr |
Highest single transaction | 397,029,888 cr |
Mining |
|
Profits from mining | 1,633,501,852 cr |
Minerals refined | 3,056 |
Materials collected | 18,442 |
Exploration |
|
Systems visited | 4,645 |
Profits from exploration | 366,931,988 cr |
Level 2 detailed scans | 16,201 |
Level 3 detailed scans | 16,959 |
Highest payout | 6,704,467 cr |
Total hyperspace distance | 252,268 ly |
Total hyperspace jumps | 5,727 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,705.84 ly |
Approximate time played | 8W 1D 19H 38M |
Passengers |
|
Total bulk passengers delivered | 497 |
Total VIPs delivered | 1,589 |
Total delivered | 2,086 |
Total ejected | 92 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 435,587 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 2,291 |
Grade 1 upgrades generated | 333 |
Grade 2 upgrades generated | 349 |
Grade 3 upgrades generated | 424 |
Grade 4 upgrades generated | 455 |
Grade 5 upgrades generated | 730 |
Crew |
|
Crew credits earned | 161,565,563 cr |
Crew hired | 5 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 7H 25M 7S |
Time in gunner role | 3H 15M 33S |
Time in fighter con role | 1H 58S |
Total credits accrued | 1,024,488 cr |