CMDR Sid Doney profile
(Krait Phantom)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 4 280 869 994 cr |
Credits spent on ships | 1 061 508 196 cr |
Credits spent on outfitting | 2 733 903 222 cr |
Credits spent on repairs | 10 233 202 cr |
Credits spent on fuel | 156 307 cr |
Credits spent on munitions | 1 962 578 cr |
Insurance claims | 27 |
Total claim costs | 35 836 097 cr |
Combat |
|
Bounties claimed | 991 |
Profit from bounties | 84 037 369 cr |
Combat bonds | 449 |
Profit from combat bonds | 327 401 619 cr |
Assassinations | 33 |
Profit from assassinations | 8 382 348 cr |
Highest single reward | 722 151 cr |
Skimmers killed | 23 |
Crime |
|
Fines issued | 34 |
Lifetime fines value | 8 140 cr |
Bounties received/earned | 20 |
Lifetime bounty value | 6 945 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 76 540 cr |
Commodities smuggled | 10 |
Average profit | 9 568 cr |
Highest single transaction | 42 834 cr |
Trading |
|
Market network | 88 |
Trading profit | 1 665 709 272 cr |
Commodities traded | 19 939 |
Average profit | 5 205 341 cr |
Highest single transaction | 397 029 888 cr |
Mining |
|
Profits from mining | 1 633 501 852 cr |
Minerals refined | 3 056 |
Materials collected | 18 442 |
Exploration |
|
Systems visited | 4 645 |
Profits from exploration | 366 931 988 cr |
Level 2 detailed scans | 16 201 |
Level 3 detailed scans | 16 959 |
Highest payout | 6 704 467 cr |
Total hyperspace distance | 252 268 ly |
Total hyperspace jumps | 5 727 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 705,84 ly |
Approximate time played | 8W 1D 19H 38M |
Passengers |
|
Total bulk passengers delivered | 497 |
Total VIPs delivered | 1 589 |
Total delivered | 2 086 |
Total ejected | 92 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 435 587 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 2 291 |
Grade 1 upgrades generated | 333 |
Grade 2 upgrades generated | 349 |
Grade 3 upgrades generated | 424 |
Grade 4 upgrades generated | 455 |
Grade 5 upgrades generated | 730 |
Crew |
|
Crew credits earned | 161 565 563 cr |
Crew hired | 5 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 7H 25M 7S |
Time in gunner role | 3H 15M 33S |
Time in fighter con role | 1H 58S |
Total credits accrued | 1 024 488 cr |