CMDR ChabMann profile
Federation: Chief Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 1,172,793,796 cr |
Credits spent on ships | 2,632,651,598 cr |
Credits spent on outfitting | 3,475,539,541 cr |
Credits spent on repairs | 4,030,506 cr |
Credits spent on fuel | 139,551 cr |
Credits spent on munitions | 1,025,945 cr |
Insurance claims | 21 |
Total claim costs | 27,630,228 cr |
Combat |
|
Bounties claimed | 1,441 |
Profit from bounties | 64,688,874 cr |
Combat bonds | 109 |
Profit from combat bonds | 2,979,481 cr |
Assassinations | 12 |
Profit from assassinations | 4,107,188 cr |
Highest single reward | 401,780 cr |
Skimmers killed | 134 |
Crime |
|
Fines issued | 85 |
Lifetime fines value | 822,713 cr |
Bounties received/earned | 273 |
Lifetime bounty value | 185,985 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 11,411,729 cr |
Commodities smuggled | 93 |
Average profit | 1,037,430 cr |
Highest single transaction | 8,352,938 cr |
Trading |
|
Market network | 50 |
Trading profit | 1,067,740,401 cr |
Commodities traded | 8,839 |
Average profit | 4,853,365 cr |
Highest single transaction | 168,119,638 cr |
Mining |
|
Profits from mining | 1,055,726,051 cr |
Minerals refined | 2,184 |
Materials collected | 10,481 |
Exploration |
|
Systems visited | 5,126 |
Profits from exploration | 388,566,733 cr |
Level 2 detailed scans | 7,847 |
Level 3 detailed scans | 10,724 |
Highest payout | 7,569,548 cr |
Total hyperspace distance | 214,189 ly |
Total hyperspace jumps | 6,392 |
Max distance from start | 22,924.72 ly |
Max distance from Sol | 22,990.42 ly |
Max distance from Colonia | 22,517.53 ly |
Approximate time played | 3W 5D 21H 59M |
Passengers |
|
Total bulk passengers delivered | 2,106 |
Total VIPs delivered | 111 |
Total delivered | 2,217 |
Total ejected | 11 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1,186 |
Grade 1 upgrades generated | 335 |
Grade 2 upgrades generated | 242 |
Grade 3 upgrades generated | 279 |
Grade 4 upgrades generated | 178 |
Grade 5 upgrades generated | 152 |
Crew |
|
Crew credits earned | 23,198,997 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 18H 55M 59S |
Time in gunner role | 1H 35M 9S |
Total credits accrued | 43,112 cr |