Perfil de ChabMann
Federation: Chief Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 1.172.793.796 cr |
Credits spent on ships | 2.632.651.598 cr |
Credits spent on outfitting | 3.475.539.541 cr |
Credits spent on repairs | 4.030.506 cr |
Credits spent on fuel | 139.551 cr |
Credits spent on munitions | 1.025.945 cr |
Insurance claims | 21 |
Total claim costs | 27.630.228 cr |
Combat |
|
Bounties claimed | 1.441 |
Profit from bounties | 64.688.874 cr |
Combat bonds | 109 |
Profit from combat bonds | 2.979.481 cr |
Assassinations | 12 |
Profit from assassinations | 4.107.188 cr |
Highest single reward | 401.780 cr |
Skimmers killed | 134 |
Crime |
|
Fines issued | 85 |
Lifetime fines value | 822.713 cr |
Bounties received/earned | 273 |
Lifetime bounty value | 185.985 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 11.411.729 cr |
Commodities smuggled | 93 |
Average profit | 1.037.430 cr |
Highest single transaction | 8.352.938 cr |
Trading |
|
Market network | 50 |
Trading profit | 1.067.740.401 cr |
Commodities traded | 8.839 |
Average profit | 4.853.365 cr |
Highest single transaction | 168.119.638 cr |
Mining |
|
Profits from mining | 1.055.726.051 cr |
Minerals refined | 2.184 |
Materials collected | 10.481 |
Exploration |
|
Systems visited | 5.126 |
Profits from exploration | 388.566.733 cr |
Level 2 detailed scans | 7.847 |
Level 3 detailed scans | 10.724 |
Highest payout | 7.569.548 cr |
Total hyperspace distance | 214.189 a.l. |
Total hyperspace jumps | 6.392 |
Max distance from start | 22.924,72 a.l. |
Max distance from Sol | 22.990,42 a.l. |
Max distance from Colonia | 22.517,53 a.l. |
Approximate time played | 3W 5D 21H 59M |
Passengers |
|
Total bulk passengers delivered | 2.106 |
Total VIPs delivered | 111 |
Total delivered | 2.217 |
Total ejected | 11 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1.186 |
Grade 1 upgrades generated | 335 |
Grade 2 upgrades generated | 242 |
Grade 3 upgrades generated | 279 |
Grade 4 upgrades generated | 178 |
Grade 5 upgrades generated | 152 |
Crew |
|
Crew credits earned | 23.198.997 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 18H 55M 59S |
Time in gunner role | 1H 35M 9S |
Total credits accrued | 43.112 cr |