CMDR Henoch profile
(Krait MkII)
Federation: Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 8,633,176,041 cr |
Credits spent on ships | 1,003,163,414 cr |
Credits spent on outfitting | 4,070,034,829 cr |
Credits spent on repairs | 60,349,275 cr |
Credits spent on fuel | 1,607,851 cr |
Credits spent on munitions | 8,805,499 cr |
Insurance claims | 161 |
Total claim costs | 956,446,829 cr |
Combat |
|
Bounties claimed | 12,053 |
Profit from bounties | 734,481,049 cr |
Combat bonds | 5,082 |
Profit from combat bonds | 1,649,384,328 cr |
Assassinations | 22 |
Profit from assassinations | 28,510,288 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 117 |
Crime |
|
Fines issued | 275 |
Lifetime fines value | 627,835 cr |
Bounties received/earned | 682 |
Lifetime bounty value | 1,281,915 cr |
Highest bounty issued | 266,800 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 1,949,803 cr |
Commodities smuggled | 303 |
Average profit | 37,496 cr |
Highest single transaction | 839,913 cr |
Trading |
|
Market network | 389 |
Trading profit | 4,741,490,257 cr |
Commodities traded | 251,478 |
Average profit | 2,917,840 cr |
Highest single transaction | 209,144,880 cr |
Mining |
|
Profits from mining | 3,413,339,497 cr |
Minerals refined | 4,066 |
Materials collected | 29,096 |
Exploration |
|
Systems visited | 15,613 |
Profits from exploration | 660,704,530 cr |
Level 2 detailed scans | 47,709 |
Level 3 detailed scans | 46,478 |
Highest payout | 4,761,036 cr |
Total hyperspace distance | 709,092 ly |
Total hyperspace jumps | 29,131 |
Max distance from start | 21,946.70 ly |
Max distance from Sol | 22,000.47 ly |
Max distance from Colonia | 33,813.88 ly |
Approximate time played | 38W 3D 2H 58M |
Passengers |
|
Total bulk passengers delivered | 902 |
Total VIPs delivered | 558 |
Total delivered | 1,460 |
Total ejected | 25 |
Search and Rescue |
|
Total items rescued | 184 |
Total profit | 5,507,775 cr |
Total rescue transactions | 48 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 2,586 |
Grade 1 upgrades generated | 468 |
Grade 2 upgrades generated | 508 |
Grade 3 upgrades generated | 741 |
Grade 4 upgrades generated | 533 |
Grade 5 upgrades generated | 336 |
Crew |
|
Crew credits earned | 592,706,063 cr |
Crew hired | 16 |
Crew fired | 1 |
Crew lost | 16 |
Multi-Crew |
|
Total time in multi-crew | 54M 17S |
Time in gunner role | 2M 6S |