CMDR Henoch profile
(Krait MkII)
Federation: Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 8 633 176 041 cr |
Credits spent on ships | 1 003 163 414 cr |
Credits spent on outfitting | 4 070 034 829 cr |
Credits spent on repairs | 60 349 275 cr |
Credits spent on fuel | 1 607 851 cr |
Credits spent on munitions | 8 805 499 cr |
Insurance claims | 161 |
Total claim costs | 956 446 829 cr |
Combat |
|
Bounties claimed | 12 053 |
Profit from bounties | 734 481 049 cr |
Combat bonds | 5 082 |
Profit from combat bonds | 1 649 384 328 cr |
Assassinations | 22 |
Profit from assassinations | 28 510 288 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 117 |
Crime |
|
Fines issued | 275 |
Lifetime fines value | 627 835 cr |
Bounties received/earned | 682 |
Lifetime bounty value | 1 281 915 cr |
Highest bounty issued | 266 800 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 1 949 803 cr |
Commodities smuggled | 303 |
Average profit | 37 496 cr |
Highest single transaction | 839 913 cr |
Trading |
|
Market network | 389 |
Trading profit | 4 741 490 257 cr |
Commodities traded | 251 478 |
Average profit | 2 917 840 cr |
Highest single transaction | 209 144 880 cr |
Mining |
|
Profits from mining | 3 413 339 497 cr |
Minerals refined | 4 066 |
Materials collected | 29 096 |
Exploration |
|
Systems visited | 15 613 |
Profits from exploration | 660 704 530 cr |
Level 2 detailed scans | 47 709 |
Level 3 detailed scans | 46 478 |
Highest payout | 4 761 036 cr |
Total hyperspace distance | 709 092 ly |
Total hyperspace jumps | 29 131 |
Max distance from start | 21 946,70 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 33 813,88 ly |
Approximate time played | 38W 3D 2H 58M |
Passengers |
|
Total bulk passengers delivered | 902 |
Total VIPs delivered | 558 |
Total delivered | 1 460 |
Total ejected | 25 |
Search and Rescue |
|
Total items rescued | 184 |
Total profit | 5 507 775 cr |
Total rescue transactions | 48 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 2 586 |
Grade 1 upgrades generated | 468 |
Grade 2 upgrades generated | 508 |
Grade 3 upgrades generated | 741 |
Grade 4 upgrades generated | 533 |
Grade 5 upgrades generated | 336 |
Crew |
|
Crew credits earned | 592 706 063 cr |
Crew hired | 16 |
Crew fired | 1 |
Crew lost | 16 |
Multi-Crew |
|
Total time in multi-crew | 54M 17S |
Time in gunner role | 2M 6S |