Perfil de Henoch
(Krait MkII)
Federation: Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 8.633.176.041 cr |
Credits spent on ships | 1.003.163.414 cr |
Credits spent on outfitting | 4.070.034.829 cr |
Credits spent on repairs | 60.349.275 cr |
Credits spent on fuel | 1.607.851 cr |
Credits spent on munitions | 8.805.499 cr |
Insurance claims | 161 |
Total claim costs | 956.446.829 cr |
Combat |
|
Bounties claimed | 12.053 |
Profit from bounties | 734.481.049 cr |
Combat bonds | 5.082 |
Profit from combat bonds | 1.649.384.328 cr |
Assassinations | 22 |
Profit from assassinations | 28.510.288 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 117 |
Crime |
|
Fines issued | 275 |
Lifetime fines value | 627.835 cr |
Bounties received/earned | 682 |
Lifetime bounty value | 1.281.915 cr |
Highest bounty issued | 266.800 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 1.949.803 cr |
Commodities smuggled | 303 |
Average profit | 37.496 cr |
Highest single transaction | 839.913 cr |
Trading |
|
Market network | 389 |
Trading profit | 4.741.490.257 cr |
Commodities traded | 251.478 |
Average profit | 2.917.840 cr |
Highest single transaction | 209.144.880 cr |
Mining |
|
Profits from mining | 3.413.339.497 cr |
Minerals refined | 4.066 |
Materials collected | 29.096 |
Exploration |
|
Systems visited | 15.613 |
Profits from exploration | 660.704.530 cr |
Level 2 detailed scans | 47.709 |
Level 3 detailed scans | 46.478 |
Highest payout | 4.761.036 cr |
Total hyperspace distance | 709.092 a.l. |
Total hyperspace jumps | 29.131 |
Max distance from start | 21.946,70 a.l. |
Max distance from Sol | 22.000,47 a.l. |
Max distance from Colonia | 33.813,88 a.l. |
Approximate time played | 38W 3D 2H 58M |
Passengers |
|
Total bulk passengers delivered | 902 |
Total VIPs delivered | 558 |
Total delivered | 1.460 |
Total ejected | 25 |
Search and Rescue |
|
Total items rescued | 184 |
Total profit | 5.507.775 cr |
Total rescue transactions | 48 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 2.586 |
Grade 1 upgrades generated | 468 |
Grade 2 upgrades generated | 508 |
Grade 3 upgrades generated | 741 |
Grade 4 upgrades generated | 533 |
Grade 5 upgrades generated | 336 |
Crew |
|
Crew credits earned | 592.706.063 cr |
Crew hired | 16 |
Crew fired | 1 |
Crew lost | 16 |
Multi-Crew |
|
Total time in multi-crew | 54M 17S |
Time in gunner role | 2M 6S |