Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 10,292,662,783 cr |
Credits spent on ships | 1,717,189,103 cr |
Credits spent on outfitting | 5,432,771,285 cr |
Credits spent on repairs | 56,290,093 cr |
Credits spent on fuel | 437,058 cr |
Credits spent on munitions | 3,107,661 cr |
Insurance claims | 99 |
Total claim costs | 698,059,764 cr |
Combat |
|
Bounties claimed | 6,814 |
Profit from bounties | 518,755,201 cr |
Combat bonds | 2,969 |
Profit from combat bonds | 104,561,202 cr |
Assassinations | 305 |
Profit from assassinations | 409,496,074 cr |
Highest single reward | 551,175 cr |
Skimmers killed | 446 |
Crime |
|
Fines issued | 304 |
Lifetime fines value | 1,141,998 cr |
Bounties received/earned | 1,183 |
Lifetime bounty value | 1,891,140 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 68 |
Black market profit | 1,965,743 cr |
Commodities smuggled | 577 |
Average profit | 9,017 cr |
Highest single transaction | 166,639 cr |
Trading |
|
Market network | 575 |
Trading profit | 8,903,135,252 cr |
Commodities traded | 184,768 |
Average profit | 3,756,597 cr |
Highest single transaction | 931,677,090 cr |
Mining |
|
Profits from mining | 8,108,928,844 cr |
Minerals refined | 11,719 |
Materials collected | 60,006 |
Exploration |
|
Systems visited | 57,236 |
Profits from exploration | 5,459,238,297 cr |
Level 2 detailed scans | 68,057 |
Level 3 detailed scans | 139,567 |
Highest payout | 25,543,026 cr |
Total hyperspace distance | 3,342,509 ly |
Total hyperspace jumps | 67,372 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 71W 6D 3H 52M |
Passengers |
|
Total bulk passengers delivered | 71 |
Total VIPs delivered | 356 |
Total delivered | 427 |
Total ejected | 62 |
Search and Rescue |
|
Total items rescued | 199 |
Total profit | 3,694,581 cr |
Total rescue transactions | 58 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 7,783 |
Grade 1 upgrades generated | 699 |
Grade 2 upgrades generated | 844 |
Grade 3 upgrades generated | 1,232 |
Grade 4 upgrades generated | 1,892 |
Grade 5 upgrades generated | 3,116 |
Crew |
|
Crew credits earned | 49,011,873 cr |
Crew hired | 16 |
Crew fired | 16 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 54M 49S |
Time in gunner role | 1M 25S |
Time in fighter con role | 1H 17M 26S |