Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9 393 382 057 cr |
Credits spent on ships | 1 557 717 937 cr |
Credits spent on outfitting | 4 864 595 642 cr |
Credits spent on repairs | 52 290 262 cr |
Credits spent on fuel | 409 403 cr |
Credits spent on munitions | 2 366 955 cr |
Insurance claims | 96 |
Total claim costs | 587 388 450 cr |
Combat |
|
Bounties claimed | 5 674 |
Profit from bounties | 243 847 293 cr |
Combat bonds | 2 167 |
Profit from combat bonds | 55 180 384 cr |
Assassinations | 187 |
Profit from assassinations | 74 112 379 cr |
Highest single reward | 533 767 cr |
Skimmers killed | 412 |
Crime |
|
Fines issued | 277 |
Lifetime fines value | 1 029 102 cr |
Bounties received/earned | 873 |
Lifetime bounty value | 1 279 340 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 66 |
Black market profit | 1 826 906 cr |
Commodities smuggled | 466 |
Average profit | 8 537 cr |
Highest single transaction | 166 639 cr |
Trading |
|
Market network | 556 |
Trading profit | 8 744 833 931 cr |
Commodities traded | 168 754 |
Average profit | 3 962 317 cr |
Highest single transaction | 931 677 090 cr |
Mining |
|
Profits from mining | 8 029 471 385 cr |
Minerals refined | 9 924 |
Materials collected | 52 280 |
Exploration |
|
Systems visited | 56 982 |
Profits from exploration | 5 454 550 393 cr |
Level 2 detailed scans | 67 016 |
Level 3 detailed scans | 138 526 |
Highest payout | 25 543 026 cr |
Total hyperspace distance | 3 311 972 ly |
Total hyperspace jumps | 66 224 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 70W 2D 22H 35M |
Passengers |
|
Total bulk passengers delivered | 53 |
Total VIPs delivered | 317 |
Total delivered | 370 |
Total ejected | 62 |
Search and Rescue |
|
Total items rescued | 196 |
Total profit | 3 623 408 cr |
Total rescue transactions | 55 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 7 182 |
Grade 1 upgrades generated | 658 |
Grade 2 upgrades generated | 782 |
Grade 3 upgrades generated | 1 142 |
Grade 4 upgrades generated | 1 764 |
Grade 5 upgrades generated | 2 836 |
Crew |
|
Crew credits earned | 49 011 873 cr |
Crew hired | 16 |
Crew fired | 16 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 54M 39S |
Time in gunner role | 1M 25S |
Time in fighter con role | 1H 17M 26S |