Perfil de Mark Smith
(Dolphin)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 62.604.073.016 cr |
Credits spent on ships | 5.112.117.168 cr |
Credits spent on outfitting | 15.268.906.915 cr |
Credits spent on repairs | 113.008.443 cr |
Credits spent on fuel | 1.760.016 cr |
Credits spent on munitions | 12.238.049 cr |
Insurance claims | 169 |
Total claim costs | 1.543.047.796 cr |
Combat |
|
Bounties claimed | 13.849 |
Profit from bounties | 1.231.747.079 cr |
Combat bonds | 5.544 |
Profit from combat bonds | 3.637.418.091 cr |
Assassinations | 644 |
Profit from assassinations | 1.213.292.840 cr |
Highest single reward | 2.194.440 cr |
Skimmers killed | 693 |
Crime |
|
Fines issued | 548 |
Lifetime fines value | 2.226.301 cr |
Bounties received/earned | 1.973 |
Lifetime bounty value | 4.767.290 cr |
Highest bounty issued | 31.000 cr |
Smuggling |
|
Black market network | 76 |
Black market profit | 2.862.857 cr |
Commodities smuggled | 635 |
Average profit | 12.131 cr |
Highest single transaction | 302.692 cr |
Trading |
|
Market network | 920 |
Trading profit | 21.039.320.506 cr |
Commodities traded | 907.715 |
Average profit | 5.119.056 cr |
Highest single transaction | 931.677.090 cr |
Mining |
|
Profits from mining | 8.213.314.195 cr |
Minerals refined | 13.499 |
Materials collected | 91.165 |
Exploration |
|
Systems visited | 69.719 |
Profits from exploration | 8.107.241.366 cr |
Level 2 detailed scans | 122.023 |
Level 3 detailed scans | 193.530 |
Highest payout | 25.543.026 cr |
Total hyperspace distance | 4.365.170 a.l. |
Total hyperspace jumps | 89.988 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 50.088,39 a.l. |
Approximate time played | 95W 2D 18H 23M |
Passengers |
|
Total bulk passengers delivered | 7.539 |
Total VIPs delivered | 669 |
Total delivered | 8.208 |
Total ejected | 62 |
Search and Rescue |
|
Total items rescued | 434 |
Total profit | 7.687.555 cr |
Total rescue transactions | 120 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 16.329 |
Grade 1 upgrades generated | 1.351 |
Grade 2 upgrades generated | 1.705 |
Grade 3 upgrades generated | 2.561 |
Grade 4 upgrades generated | 3.694 |
Grade 5 upgrades generated | 7.018 |
Crew |
|
Crew credits earned | 6.936.745.678 cr |
Crew hired | 19 |
Crew fired | 18 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 4H 54M 49S |
Time in gunner role | 1M 25S |
Time in fighter con role | 1H 17M 26S |