CMDR Keyman26 profile
(Krait Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2,332,951,615 cr |
Credits spent on ships | 451,548,960 cr |
Credits spent on outfitting | 959,763,323 cr |
Credits spent on repairs | 8,241,761 cr |
Credits spent on fuel | 306,463 cr |
Credits spent on munitions | 1,301,529 cr |
Insurance claims | 25 |
Total claim costs | 25,563,136 cr |
Combat |
|
Bounties claimed | 6,684 |
Profit from bounties | 252,547,307 cr |
Combat bonds | 127 |
Profit from combat bonds | 3,395,060 cr |
Assassinations | 12 |
Profit from assassinations | 1,994,301 cr |
Highest single reward | 319,800 cr |
Skimmers killed | 52 |
Crime |
|
Fines issued | 83 |
Lifetime fines value | 990,749 cr |
Bounties received/earned | 189 |
Lifetime bounty value | 136,330 cr |
Highest bounty issued | 14,200 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 110,903 cr |
Commodities smuggled | 41 |
Average profit | 8,531 cr |
Highest single transaction | 46,935 cr |
Trading |
|
Market network | 134 |
Trading profit | 19,160,399 cr |
Commodities traded | 9,951 |
Average profit | 58,416 cr |
Highest single transaction | 1,048,320 cr |
Mining |
|
Profits from mining | 4,734,946 cr |
Minerals refined | 562 |
Materials collected | 12,507 |
Exploration |
|
Systems visited | 3,039 |
Profits from exploration | 233,698,660 cr |
Level 2 detailed scans | 1,831 |
Level 3 detailed scans | 2,297 |
Highest payout | 3,038,685 cr |
Total hyperspace distance | 104,281 ly |
Total hyperspace jumps | 4,792 |
Max distance from start | 5,404.45 ly |
Max distance from Sol | 5,335.12 ly |
Max distance from Colonia | 27,324.89 ly |
Approximate time played | 5W 3D 1H 27M |
Passengers |
|
Total bulk passengers delivered | 96 |
Total VIPs delivered | 3,598 |
Total delivered | 3,694 |
Total ejected | 69 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 294,977 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1,083 |
Grade 1 upgrades generated | 207 |
Grade 2 upgrades generated | 197 |
Grade 3 upgrades generated | 276 |
Grade 4 upgrades generated | 224 |
Grade 5 upgrades generated | 179 |
Crew |
|
Crew credits earned | 117,860,059 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 50M 21S |
Time in gunner role | 6M 16S |
Time in fighter con role | 17M 48S |
Total credits accrued | 831,281 cr |