CMDR Luxyr profile
(Vulture)
Federation: Recruit
Empire: Knight
Balance |
|
---|---|
Current assets | 313,615,441 cr |
Credits spent on ships | 75,892,922 cr |
Credits spent on outfitting | 164,531,590 cr |
Credits spent on repairs | 423,295 cr |
Credits spent on fuel | 76,381 cr |
Credits spent on munitions | 294,356 cr |
Insurance claims | 14 |
Total claim costs | 2,662,525 cr |
Combat |
|
Bounties claimed | 516 |
Profit from bounties | 7,164,493 cr |
Combat bonds | 91 |
Profit from combat bonds | 1,854,163 cr |
Assassinations | 13 |
Profit from assassinations | 1,091,872 cr |
Highest single reward | 206,462 cr |
Skimmers killed | 89 |
Crime |
|
Fines issued | 61 |
Lifetime fines value | 90,150 cr |
Bounties received/earned | 150 |
Lifetime bounty value | 223,840 cr |
Highest bounty issued | 13,855 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 288,124 cr |
Commodities smuggled | 69 |
Average profit | 14,406 cr |
Highest single transaction | 88,776 cr |
Trading |
|
Market network | 43 |
Trading profit | 8,618,726 cr |
Commodities traded | 1,750 |
Average profit | 58,235 cr |
Highest single transaction | 3,388,825 cr |
Mining |
|
Profits from mining | 5,052,610 cr |
Minerals refined | 416 |
Materials collected | 4,513 |
Exploration |
|
Systems visited | 2,307 |
Profits from exploration | 81,286,373 cr |
Level 2 detailed scans | 8,050 |
Level 3 detailed scans | 14,300 |
Highest payout | 5,074,773 cr |
Total hyperspace distance | 108,403 ly |
Total hyperspace jumps | 2,719 |
Max distance from start | 17,522.06 ly |
Max distance from Sol | 17,589.86 ly |
Max distance from Colonia | 22,442.77 ly |
Approximate time played | 2W 13H 39M |
Passengers |
|
Total bulk passengers delivered | 6 |
Total VIPs delivered | 47 |
Total delivered | 53 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 82 |
Grade 1 upgrades generated | 49 |
Grade 2 upgrades generated | 9 |
Grade 3 upgrades generated | 15 |
Grade 4 upgrades generated | 7 |
Grade 5 upgrades generated | 2 |
Crew |
|
Crew credits earned | 1,114,918 cr |
Crew hired | 5 |
Crew fired | 1 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 4H 7M 53S |
Time in gunner role | 47M 34S |
Time in fighter con role | 3M 2S |
Total credits accrued | 25,700 cr |