CMDR Luxyr profile
(Vulture)
Federation: Recruit
Empire: Knight
Balance |
|
---|---|
Current assets | 313 615 441 cr |
Credits spent on ships | 75 892 922 cr |
Credits spent on outfitting | 164 531 590 cr |
Credits spent on repairs | 423 295 cr |
Credits spent on fuel | 76 381 cr |
Credits spent on munitions | 294 356 cr |
Insurance claims | 14 |
Total claim costs | 2 662 525 cr |
Combat |
|
Bounties claimed | 516 |
Profit from bounties | 7 164 493 cr |
Combat bonds | 91 |
Profit from combat bonds | 1 854 163 cr |
Assassinations | 13 |
Profit from assassinations | 1 091 872 cr |
Highest single reward | 206 462 cr |
Skimmers killed | 89 |
Crime |
|
Fines issued | 61 |
Lifetime fines value | 90 150 cr |
Bounties received/earned | 150 |
Lifetime bounty value | 223 840 cr |
Highest bounty issued | 13 855 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 288 124 cr |
Commodities smuggled | 69 |
Average profit | 14 406 cr |
Highest single transaction | 88 776 cr |
Trading |
|
Market network | 43 |
Trading profit | 8 618 726 cr |
Commodities traded | 1 750 |
Average profit | 58 235 cr |
Highest single transaction | 3 388 825 cr |
Mining |
|
Profits from mining | 5 052 610 cr |
Minerals refined | 416 |
Materials collected | 4 513 |
Exploration |
|
Systems visited | 2 307 |
Profits from exploration | 81 286 373 cr |
Level 2 detailed scans | 8 050 |
Level 3 detailed scans | 14 300 |
Highest payout | 5 074 773 cr |
Total hyperspace distance | 108 403 ly |
Total hyperspace jumps | 2 719 |
Max distance from start | 17 522,06 ly |
Max distance from Sol | 17 589,86 ly |
Max distance from Colonia | 22 442,77 ly |
Approximate time played | 2W 13H 39M |
Passengers |
|
Total bulk passengers delivered | 6 |
Total VIPs delivered | 47 |
Total delivered | 53 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 82 |
Grade 1 upgrades generated | 49 |
Grade 2 upgrades generated | 9 |
Grade 3 upgrades generated | 15 |
Grade 4 upgrades generated | 7 |
Grade 5 upgrades generated | 2 |
Crew |
|
Crew credits earned | 1 114 918 cr |
Crew hired | 5 |
Crew fired | 1 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 4H 7M 53S |
Time in gunner role | 47M 34S |
Time in fighter con role | 3M 2S |
Total credits accrued | 25 700 cr |