Federation: Warrant Officer
Empire: Master
Balance |
|
---|---|
Current assets | 1,912,216,667 cr |
Credits spent on ships | 129,040,142 cr |
Credits spent on outfitting | 44,480,853 cr |
Credits spent on repairs | 1,077,021 cr |
Credits spent on fuel | 104,808 cr |
Credits spent on munitions | 2,131,338 cr |
Insurance claims | 69 |
Total claim costs | 44,064,141 cr |
Combat |
|
Bounties claimed | 864 |
Profit from bounties | 101,262,145 cr |
Combat bonds | 8 |
Profit from combat bonds | 119,774 cr |
Assassinations | 8 |
Profit from assassinations | 1,707,644 cr |
Highest single reward | 344,100 cr |
Skimmers killed | 102 |
Crime |
|
Fines issued | 51 |
Lifetime fines value | 138,671 cr |
Bounties received/earned | 76 |
Lifetime bounty value | 33,940 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 356,053 cr |
Commodities smuggled | 240 |
Average profit | 29,671 cr |
Highest single transaction | 131,700 cr |
Trading |
|
Market network | 225 |
Trading profit | 26,343,337 cr |
Commodities traded | 14,429 |
Average profit | 33,948 cr |
Highest single transaction | 930,432 cr |
Mining |
|
Profits from mining | 2,747,841 cr |
Minerals refined | 133 |
Materials collected | 5,828 |
Exploration |
|
Systems visited | 6,073 |
Profits from exploration | 1,469,055,519 cr |
Level 2 detailed scans | 37,191 |
Level 3 detailed scans | 41,610 |
Highest payout | 17,534,371 cr |
Total hyperspace distance | 211,101 ly |
Total hyperspace jumps | 7,477 |
Max distance from start | 26,339.45 ly |
Max distance from Sol | 26,528.96 ly |
Max distance from Colonia | 30,016.82 ly |
Approximate time played | 16W 7H 29M |
Passengers |
|
Total bulk passengers delivered | 5 |
Total VIPs delivered | 42 |
Total delivered | 47 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 26 |
Total profit | 325,695 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 178 |
Grade 1 upgrades generated | 62 |
Grade 2 upgrades generated | 59 |
Grade 3 upgrades generated | 35 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 6 |
Multi-Crew |
|
Total time in multi-crew | 25M 21S |
Time in gunner role | 13M 8S |