CMDR The_Martus profile
(Asp Explorer)
Federation: Warrant Officer
Empire: Master
Balance |
|
---|---|
Current assets | 19 017 426 353 cr |
Credits spent on ships | 129 040 142 cr |
Credits spent on outfitting | 44 930 225 cr |
Credits spent on repairs | 2 877 602 cr |
Credits spent on fuel | 120 289 cr |
Credits spent on munitions | 2 277 079 cr |
Insurance claims | 72 |
Total claim costs | 46 809 147 cr |
Combat |
|
Bounties claimed | 963 |
Profit from bounties | 113 433 605 cr |
Combat bonds | 8 |
Profit from combat bonds | 119 774 cr |
Assassinations | 9 |
Profit from assassinations | 3 666 801 cr |
Highest single reward | 817 369 cr |
Skimmers killed | 108 |
Crime |
|
Fines issued | 61 |
Lifetime fines value | 141 871 cr |
Bounties received/earned | 81 |
Lifetime bounty value | 37 940 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 1 389 666 cr |
Commodities smuggled | 408 |
Average profit | 53 449 cr |
Highest single transaction | 652 008 cr |
Trading |
|
Market network | 244 |
Trading profit | 81 035 247 cr |
Commodities traded | 21 563 |
Average profit | 86 300 cr |
Highest single transaction | 4 109 175 cr |
Mining |
|
Profits from mining | 11 275 729 cr |
Minerals refined | 133 |
Materials collected | 9 892 |
Exploration |
|
Systems visited | 11 178 |
Profits from exploration | 3 845 187 790 cr |
Level 2 detailed scans | 112 940 |
Level 3 detailed scans | 117 359 |
Highest payout | 21 971 837 cr |
Total hyperspace distance | 477 749 ly |
Total hyperspace jumps | 12 807 |
Max distance from start | 58 414,55 ly |
Max distance from Sol | 58 484,18 ly |
Max distance from Colonia | 36 529,89 ly |
Approximate time played | 30W 7H 44M |
Passengers |
|
Total bulk passengers delivered | 5 |
Total VIPs delivered | 42 |
Total delivered | 47 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 68 |
Total profit | 1 536 853 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 178 |
Grade 1 upgrades generated | 62 |
Grade 2 upgrades generated | 59 |
Grade 3 upgrades generated | 35 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 6 |
Multi-Crew |
|
Total time in multi-crew | 25M 21S |
Time in gunner role | 13M 8S |