CMDR Kokuryu profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 15,115,419,134 cr |
Credits spent on ships | 5,173,659,560 cr |
Credits spent on outfitting | 16,147,572,751 cr |
Credits spent on repairs | 94,783,129 cr |
Credits spent on fuel | 2,388,397 cr |
Credits spent on munitions | 6,848,126 cr |
Insurance claims | 47 |
Total claim costs | 141,216,552 cr |
Combat |
|
Bounties claimed | 12,077 |
Profit from bounties | 494,328,311 cr |
Combat bonds | 6,410 |
Profit from combat bonds | 158,275,847 cr |
Assassinations | 299 |
Profit from assassinations | 220,855,860 cr |
Highest single reward | 654,333 cr |
Skimmers killed | 685 |
Crime |
|
Fines issued | 274 |
Lifetime fines value | 16,712,647 cr |
Bounties received/earned | 868 |
Lifetime bounty value | 1,891,485 cr |
Highest bounty issued | 10,580 cr |
Smuggling |
|
Black market network | 42 |
Black market profit | 9,623,248,133 cr |
Commodities smuggled | 79,527 |
Average profit | 40,433,816 cr |
Highest single transaction | 291,473,280 cr |
Trading |
|
Market network | 176 |
Trading profit | 7,278,580,934 cr |
Commodities traded | 299,095 |
Average profit | 3,902,724 cr |
Highest single transaction | 740,089,728 cr |
Mining |
|
Profits from mining | 6,971,422,854 cr |
Minerals refined | 8,226 |
Materials collected | 46,896 |
Exploration |
|
Systems visited | 9,405 |
Profits from exploration | 467,142,904 cr |
Level 2 detailed scans | 11,699 |
Level 3 detailed scans | 10,162 |
Highest payout | 4,903,396 cr |
Total hyperspace distance | 440,298 ly |
Total hyperspace jumps | 18,711 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 28,751.68 ly |
Approximate time played | 14W 4D 7H 19M |
Passengers |
|
Total bulk passengers delivered | 11,001 |
Total VIPs delivered | 53 |
Total delivered | 11,054 |
Total ejected | 148 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 20,095 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 6,224 |
Grade 1 upgrades generated | 947 |
Grade 2 upgrades generated | 657 |
Grade 3 upgrades generated | 1,165 |
Grade 4 upgrades generated | 1,238 |
Grade 5 upgrades generated | 2,217 |
Crew |
|
Crew credits earned | 2,112,116,336 cr |
Crew hired | 20 |
Crew fired | 18 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 8H 42M 11S |
Time in gunner role | 21M 42S |
Time in fighter con role | 10M 53S |
Total credits accrued | 50,530 cr |