CMDR Intervias profile
Federation: Recruit
Empire: Master
Balance |
|
---|---|
Current assets | 962,716,542 cr |
Credits spent on ships | 425,996,508 cr |
Credits spent on outfitting | 959,403,213 cr |
Credits spent on repairs | 1,160,486 cr |
Credits spent on fuel | 132,221 cr |
Credits spent on munitions | 816,387 cr |
Insurance claims | 28 |
Total claim costs | 16,281,961 cr |
Combat |
|
Bounties claimed | 378 |
Profit from bounties | 15,949,346 cr |
Combat bonds | 83 |
Profit from combat bonds | 2,030,960 cr |
Assassinations | 2 |
Profit from assassinations | 149,592 cr |
Highest single reward | 449,302 cr |
Skimmers killed | 29 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 5,950 cr |
Bounties received/earned | 52 |
Lifetime bounty value | 40,030 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 61 |
Trading profit | 29,456,243 cr |
Commodities traded | 8,355 |
Average profit | 137,006 cr |
Highest single transaction | 6,184,256 cr |
Mining |
|
Profits from mining | 77,362 cr |
Minerals refined | 110 |
Materials collected | 4,499 |
Exploration |
|
Systems visited | 2,584 |
Profits from exploration | 263,844,317 cr |
Level 2 detailed scans | 5,338 |
Level 3 detailed scans | 6,069 |
Highest payout | 6,486,850 cr |
Total hyperspace distance | 95,473 ly |
Total hyperspace jumps | 3,397 |
Max distance from start | 16,749.28 ly |
Max distance from Sol | 16,801.52 ly |
Max distance from Colonia | 23,338.55 ly |
Approximate time played | 2W 6D 9H 25M |
Passengers |
|
Total bulk passengers delivered | 39 |
Total VIPs delivered | 2,559 |
Total delivered | 2,598 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 29 |
Total profit | 611,714 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 131 |
Grade 1 upgrades generated | 51 |
Grade 2 upgrades generated | 27 |
Grade 3 upgrades generated | 29 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 13 |
Crew |
|
Crew credits earned | 41,249,746 cr |
Crew hired | 9 |
Crew fired | 6 |
Crew lost | 1 |