CMDR Intervias profile
Federation: Recruit
Empire: Master
Balance |
|
---|---|
Current assets | 962 716 542 cr |
Credits spent on ships | 425 996 508 cr |
Credits spent on outfitting | 959 403 213 cr |
Credits spent on repairs | 1 160 486 cr |
Credits spent on fuel | 132 221 cr |
Credits spent on munitions | 816 387 cr |
Insurance claims | 28 |
Total claim costs | 16 281 961 cr |
Combat |
|
Bounties claimed | 378 |
Profit from bounties | 15 949 346 cr |
Combat bonds | 83 |
Profit from combat bonds | 2 030 960 cr |
Assassinations | 2 |
Profit from assassinations | 149 592 cr |
Highest single reward | 449 302 cr |
Skimmers killed | 29 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 5 950 cr |
Bounties received/earned | 52 |
Lifetime bounty value | 40 030 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 61 |
Trading profit | 29 456 243 cr |
Commodities traded | 8 355 |
Average profit | 137 006 cr |
Highest single transaction | 6 184 256 cr |
Mining |
|
Profits from mining | 77 362 cr |
Minerals refined | 110 |
Materials collected | 4 499 |
Exploration |
|
Systems visited | 2 584 |
Profits from exploration | 263 844 317 cr |
Level 2 detailed scans | 5 338 |
Level 3 detailed scans | 6 069 |
Highest payout | 6 486 850 cr |
Total hyperspace distance | 95 473 ly |
Total hyperspace jumps | 3 397 |
Max distance from start | 16 749,28 ly |
Max distance from Sol | 16 801,52 ly |
Max distance from Colonia | 23 338,55 ly |
Approximate time played | 2W 6D 9H 25M |
Passengers |
|
Total bulk passengers delivered | 39 |
Total VIPs delivered | 2 559 |
Total delivered | 2 598 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 29 |
Total profit | 611 714 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 131 |
Grade 1 upgrades generated | 51 |
Grade 2 upgrades generated | 27 |
Grade 3 upgrades generated | 29 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 13 |
Crew |
|
Crew credits earned | 41 249 746 cr |
Crew hired | 9 |
Crew fired | 6 |
Crew lost | 1 |