Perfil de Intervias
Federation: Recruit
Empire: Master
Balance |
|
---|---|
Current assets | 962.716.542 cr |
Credits spent on ships | 425.996.508 cr |
Credits spent on outfitting | 959.403.213 cr |
Credits spent on repairs | 1.160.486 cr |
Credits spent on fuel | 132.221 cr |
Credits spent on munitions | 816.387 cr |
Insurance claims | 28 |
Total claim costs | 16.281.961 cr |
Combat |
|
Bounties claimed | 378 |
Profit from bounties | 15.949.346 cr |
Combat bonds | 83 |
Profit from combat bonds | 2.030.960 cr |
Assassinations | 2 |
Profit from assassinations | 149.592 cr |
Highest single reward | 449.302 cr |
Skimmers killed | 29 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 5.950 cr |
Bounties received/earned | 52 |
Lifetime bounty value | 40.030 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 61 |
Trading profit | 29.456.243 cr |
Commodities traded | 8.355 |
Average profit | 137.006 cr |
Highest single transaction | 6.184.256 cr |
Mining |
|
Profits from mining | 77.362 cr |
Minerals refined | 110 |
Materials collected | 4.499 |
Exploration |
|
Systems visited | 2.584 |
Profits from exploration | 263.844.317 cr |
Level 2 detailed scans | 5.338 |
Level 3 detailed scans | 6.069 |
Highest payout | 6.486.850 cr |
Total hyperspace distance | 95.473 a.l. |
Total hyperspace jumps | 3.397 |
Max distance from start | 16.749,28 a.l. |
Max distance from Sol | 16.801,52 a.l. |
Max distance from Colonia | 23.338,55 a.l. |
Approximate time played | 2W 6D 9H 25M |
Passengers |
|
Total bulk passengers delivered | 39 |
Total VIPs delivered | 2.559 |
Total delivered | 2.598 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 29 |
Total profit | 611.714 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 131 |
Grade 1 upgrades generated | 51 |
Grade 2 upgrades generated | 27 |
Grade 3 upgrades generated | 29 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 13 |
Crew |
|
Crew credits earned | 41.249.746 cr |
Crew hired | 9 |
Crew fired | 6 |
Crew lost | 1 |