CMDR Orion Cormac profile
Federation: Lt. Commander
Empire: None
Balance |
|
---|---|
Current assets | 1,556,926,936 cr |
Credits spent on ships | 954,126,849 cr |
Credits spent on outfitting | 2,052,889,478 cr |
Credits spent on repairs | 4,961,410 cr |
Credits spent on fuel | 54,848 cr |
Credits spent on munitions | 612,320 cr |
Insurance claims | 8 |
Total claim costs | 11,342,729 cr |
Combat |
|
Bounties claimed | 145 |
Profit from bounties | 8,860,783 cr |
Combat bonds | 50 |
Profit from combat bonds | 1,934,838 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 307,875 cr |
Skimmers killed | 32 |
Crime |
|
Fines issued | 30 |
Lifetime fines value | 25,396 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 20,800 cr |
Highest bounty issued | 7,500 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 26 |
Trading profit | 266,937,258 cr |
Commodities traded | 2,077 |
Average profit | 2,404,840 cr |
Highest single transaction | 126,552,456 cr |
Mining |
|
Profits from mining | 267,404,334 cr |
Minerals refined | 1,000 |
Materials collected | 7,106 |
Exploration |
|
Systems visited | 1,224 |
Profits from exploration | 48,262,125 cr |
Level 2 detailed scans | 1,323 |
Level 3 detailed scans | 1,322 |
Highest payout | 4,338,522 cr |
Total hyperspace distance | 69,228 ly |
Total hyperspace jumps | 1,541 |
Max distance from start | 21,930.99 ly |
Max distance from Sol | 22,013.55 ly |
Max distance from Colonia | 25,226.27 ly |
Approximate time played | 2W 1D 17H 1M |
Passengers |
|
Total bulk passengers delivered | 3,892 |
Total VIPs delivered | 732 |
Total delivered | 4,624 |
Total ejected | 26 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 317,701 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 330 |
Grade 1 upgrades generated | 92 |
Grade 2 upgrades generated | 75 |
Grade 3 upgrades generated | 93 |
Grade 4 upgrades generated | 42 |
Grade 5 upgrades generated | 28 |
Crew |
|
Crew credits earned | 22,200,776 cr |
Crew hired | 36 |
Crew fired | 34 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 58M 25S |
Time in gunner role | 2H 17M 37S |
Time in fighter con role | 11M 47S |
Total credits accrued | 18,849 cr |