Perfil de Orion Cormac
Federation: Lt. Commander
Empire: None
Balance |
|
---|---|
Current assets | 1.556.926.936 cr |
Credits spent on ships | 954.126.849 cr |
Credits spent on outfitting | 2.052.889.478 cr |
Credits spent on repairs | 4.961.410 cr |
Credits spent on fuel | 54.848 cr |
Credits spent on munitions | 612.320 cr |
Insurance claims | 8 |
Total claim costs | 11.342.729 cr |
Combat |
|
Bounties claimed | 145 |
Profit from bounties | 8.860.783 cr |
Combat bonds | 50 |
Profit from combat bonds | 1.934.838 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 307.875 cr |
Skimmers killed | 32 |
Crime |
|
Fines issued | 30 |
Lifetime fines value | 25.396 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 20.800 cr |
Highest bounty issued | 7.500 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 26 |
Trading profit | 266.937.258 cr |
Commodities traded | 2.077 |
Average profit | 2.404.840 cr |
Highest single transaction | 126.552.456 cr |
Mining |
|
Profits from mining | 267.404.334 cr |
Minerals refined | 1.000 |
Materials collected | 7.106 |
Exploration |
|
Systems visited | 1.224 |
Profits from exploration | 48.262.125 cr |
Level 2 detailed scans | 1.323 |
Level 3 detailed scans | 1.322 |
Highest payout | 4.338.522 cr |
Total hyperspace distance | 69.228 a.l. |
Total hyperspace jumps | 1.541 |
Max distance from start | 21.930,99 a.l. |
Max distance from Sol | 22.013,55 a.l. |
Max distance from Colonia | 25.226,27 a.l. |
Approximate time played | 2W 1D 17H 1M |
Passengers |
|
Total bulk passengers delivered | 3.892 |
Total VIPs delivered | 732 |
Total delivered | 4.624 |
Total ejected | 26 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 317.701 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 330 |
Grade 1 upgrades generated | 92 |
Grade 2 upgrades generated | 75 |
Grade 3 upgrades generated | 93 |
Grade 4 upgrades generated | 42 |
Grade 5 upgrades generated | 28 |
Crew |
|
Crew credits earned | 22.200.776 cr |
Crew hired | 36 |
Crew fired | 34 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 58M 25S |
Time in gunner role | 2H 17M 37S |
Time in fighter con role | 11M 47S |
Total credits accrued | 18.849 cr |