CMDR Orion Cormac profile
Federation: Lt. Commander
Empire: None
Balance |
|
---|---|
Current assets | 1 556 926 936 cr |
Credits spent on ships | 954 126 849 cr |
Credits spent on outfitting | 2 052 889 478 cr |
Credits spent on repairs | 4 961 410 cr |
Credits spent on fuel | 54 848 cr |
Credits spent on munitions | 612 320 cr |
Insurance claims | 8 |
Total claim costs | 11 342 729 cr |
Combat |
|
Bounties claimed | 145 |
Profit from bounties | 8 860 783 cr |
Combat bonds | 50 |
Profit from combat bonds | 1 934 838 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 307 875 cr |
Skimmers killed | 32 |
Crime |
|
Fines issued | 30 |
Lifetime fines value | 25 396 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 20 800 cr |
Highest bounty issued | 7 500 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 26 |
Trading profit | 266 937 258 cr |
Commodities traded | 2 077 |
Average profit | 2 404 840 cr |
Highest single transaction | 126 552 456 cr |
Mining |
|
Profits from mining | 267 404 334 cr |
Minerals refined | 1 000 |
Materials collected | 7 106 |
Exploration |
|
Systems visited | 1 224 |
Profits from exploration | 48 262 125 cr |
Level 2 detailed scans | 1 323 |
Level 3 detailed scans | 1 322 |
Highest payout | 4 338 522 cr |
Total hyperspace distance | 69 228 ly |
Total hyperspace jumps | 1 541 |
Max distance from start | 21 930,99 ly |
Max distance from Sol | 22 013,55 ly |
Max distance from Colonia | 25 226,27 ly |
Approximate time played | 2W 1D 17H 1M |
Passengers |
|
Total bulk passengers delivered | 3 892 |
Total VIPs delivered | 732 |
Total delivered | 4 624 |
Total ejected | 26 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 317 701 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 330 |
Grade 1 upgrades generated | 92 |
Grade 2 upgrades generated | 75 |
Grade 3 upgrades generated | 93 |
Grade 4 upgrades generated | 42 |
Grade 5 upgrades generated | 28 |
Crew |
|
Crew credits earned | 22 200 776 cr |
Crew hired | 36 |
Crew fired | 34 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 58M 25S |
Time in gunner role | 2H 17M 37S |
Time in fighter con role | 11M 47S |
Total credits accrued | 18 849 cr |