CMDR BUTTON PUSHER profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 38,534,909,905 cr |
Credits spent on ships | 3,581,056,397 cr |
Credits spent on outfitting | 8,631,413,023 cr |
Credits spent on repairs | 115,437,362 cr |
Credits spent on fuel | 2,174,579 cr |
Credits spent on munitions | 6,201,350 cr |
Insurance claims | 69 |
Total claim costs | 680,606,938 cr |
Combat |
|
Bounties claimed | 3,240 |
Profit from bounties | 251,531,085 cr |
Combat bonds | 5,525 |
Profit from combat bonds | 368,066,421 cr |
Assassinations | 48 |
Profit from assassinations | 99,462,583 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 209 |
Lifetime fines value | 2,740,322 cr |
Bounties received/earned | 192 |
Lifetime bounty value | 385,435 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1,608,569 cr |
Commodities smuggled | 61 |
Average profit | 59,577 cr |
Highest single transaction | 285,175 cr |
Trading |
|
Market network | 206 |
Trading profit | 28,322,107,947 cr |
Commodities traded | 309,074 |
Average profit | 12,879,540 cr |
Highest single transaction | 1,016,117,760 cr |
Mining |
|
Profits from mining | 29,504,551,232 cr |
Minerals refined | 39,170 |
Materials collected | 71,777 |
Exploration |
|
Systems visited | 23,459 |
Profits from exploration | 6,410,492,237 cr |
Level 2 detailed scans | 63,463 |
Level 3 detailed scans | 74,108 |
Highest payout | 15,149,008 cr |
Total hyperspace distance | 1,912,536 ly |
Total hyperspace jumps | 42,060 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 31W 6D 22H 46M |
Passengers |
|
Total bulk passengers delivered | 15,026 |
Total VIPs delivered | 24,513 |
Total delivered | 39,539 |
Total ejected | 200 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 91,613 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 8,123 |
Grade 1 upgrades generated | 1,161 |
Grade 2 upgrades generated | 1,027 |
Grade 3 upgrades generated | 1,638 |
Grade 4 upgrades generated | 1,847 |
Grade 5 upgrades generated | 2,450 |
Crew |
|
Crew credits earned | 354,200,791 cr |
Crew hired | 49 |
Crew fired | 45 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 18H 20M 23S |
Time in gunner role | 10H 35M 53S |
Total credits accrued | 58,873 cr |
Total fines accrued | 58,873 cr |