CMDR BUTTON PUSHER profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 38 534 909 905 cr |
Credits spent on ships | 3 581 056 397 cr |
Credits spent on outfitting | 8 631 413 023 cr |
Credits spent on repairs | 115 437 362 cr |
Credits spent on fuel | 2 174 579 cr |
Credits spent on munitions | 6 201 350 cr |
Insurance claims | 69 |
Total claim costs | 680 606 938 cr |
Combat |
|
Bounties claimed | 3 240 |
Profit from bounties | 251 531 085 cr |
Combat bonds | 5 525 |
Profit from combat bonds | 368 066 421 cr |
Assassinations | 48 |
Profit from assassinations | 99 462 583 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 209 |
Lifetime fines value | 2 740 322 cr |
Bounties received/earned | 192 |
Lifetime bounty value | 385 435 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1 608 569 cr |
Commodities smuggled | 61 |
Average profit | 59 577 cr |
Highest single transaction | 285 175 cr |
Trading |
|
Market network | 206 |
Trading profit | 28 322 107 947 cr |
Commodities traded | 309 074 |
Average profit | 12 879 540 cr |
Highest single transaction | 1 016 117 760 cr |
Mining |
|
Profits from mining | 29 504 551 232 cr |
Minerals refined | 39 170 |
Materials collected | 71 777 |
Exploration |
|
Systems visited | 23 459 |
Profits from exploration | 6 410 492 237 cr |
Level 2 detailed scans | 63 463 |
Level 3 detailed scans | 74 108 |
Highest payout | 15 149 008 cr |
Total hyperspace distance | 1 912 536 ly |
Total hyperspace jumps | 42 060 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 31W 6D 22H 46M |
Passengers |
|
Total bulk passengers delivered | 15 026 |
Total VIPs delivered | 24 513 |
Total delivered | 39 539 |
Total ejected | 200 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 91 613 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 8 123 |
Grade 1 upgrades generated | 1 161 |
Grade 2 upgrades generated | 1 027 |
Grade 3 upgrades generated | 1 638 |
Grade 4 upgrades generated | 1 847 |
Grade 5 upgrades generated | 2 450 |
Crew |
|
Crew credits earned | 354 200 791 cr |
Crew hired | 49 |
Crew fired | 45 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 18H 20M 23S |
Time in gunner role | 10H 35M 53S |
Total credits accrued | 58 873 cr |
Total fines accrued | 58 873 cr |