CMDR SHU_006 profile
(Krait Phantom)
Federation: Recruit
Empire: Duke
Balance |
|
---|---|
Current assets | 4,668,572,520 cr |
Credits spent on ships | 1,185,837,265 cr |
Credits spent on outfitting | 1,921,375,886 cr |
Credits spent on repairs | 13,271,986 cr |
Credits spent on fuel | 563,224 cr |
Credits spent on munitions | 2,693,876 cr |
Insurance claims | 17 |
Total claim costs | 9,584,603 cr |
Combat |
|
Bounties claimed | 2,716 |
Profit from bounties | 151,151,081 cr |
Combat bonds | 2,745 |
Profit from combat bonds | 140,117,471 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 527,620 cr |
Skimmers killed | 847 |
Crime |
|
Fines issued | 122 |
Lifetime fines value | 40,021 cr |
Bounties received/earned | 1,158 |
Lifetime bounty value | 154,700 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 153,451 cr |
Commodities smuggled | 61 |
Average profit | 9,027 cr |
Highest single transaction | 36,690 cr |
Trading |
|
Market network | 83 |
Trading profit | 317,330,786 cr |
Commodities traded | 57,226 |
Average profit | 759,165 cr |
Highest single transaction | 27,309,786 cr |
Mining |
|
Profits from mining | 36,730,837 cr |
Minerals refined | 940 |
Materials collected | 15,227 |
Exploration |
|
Systems visited | 14,062 |
Profits from exploration | 839,207,556 cr |
Level 2 detailed scans | 21,177 |
Level 3 detailed scans | 26,478 |
Highest payout | 8,494,538 cr |
Total hyperspace distance | 408,543 ly |
Total hyperspace jumps | 16,042 |
Max distance from start | 25,885.74 ly |
Max distance from Sol | 25,941.80 ly |
Max distance from Colonia | 31,490.95 ly |
Approximate time played | 10W 1D 11H 30M |
Passengers |
|
Total bulk passengers delivered | 2,448 |
Total VIPs delivered | 6 |
Total delivered | 2,454 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 307 |
Total profit | 2,844,597 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1,464 |
Grade 1 upgrades generated | 264 |
Grade 2 upgrades generated | 223 |
Grade 3 upgrades generated | 268 |
Grade 4 upgrades generated | 273 |
Grade 5 upgrades generated | 436 |
Crew |
|
Crew credits earned | 28,670,113 cr |
Crew hired | 31 |
Crew fired | 31 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 28M 5S |
Time in gunner role | 1H 32M 40S |
Total credits accrued | 457,801 cr |