CMDR SHU_006 profile
(Krait Phantom)
Federation: Recruit
Empire: Duke
Balance |
|
---|---|
Current assets | 4 668 572 520 cr |
Credits spent on ships | 1 185 837 265 cr |
Credits spent on outfitting | 1 921 375 886 cr |
Credits spent on repairs | 13 271 986 cr |
Credits spent on fuel | 563 224 cr |
Credits spent on munitions | 2 693 876 cr |
Insurance claims | 17 |
Total claim costs | 9 584 603 cr |
Combat |
|
Bounties claimed | 2 716 |
Profit from bounties | 151 151 081 cr |
Combat bonds | 2 745 |
Profit from combat bonds | 140 117 471 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 527 620 cr |
Skimmers killed | 847 |
Crime |
|
Fines issued | 122 |
Lifetime fines value | 40 021 cr |
Bounties received/earned | 1 158 |
Lifetime bounty value | 154 700 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 153 451 cr |
Commodities smuggled | 61 |
Average profit | 9 027 cr |
Highest single transaction | 36 690 cr |
Trading |
|
Market network | 83 |
Trading profit | 317 330 786 cr |
Commodities traded | 57 226 |
Average profit | 759 165 cr |
Highest single transaction | 27 309 786 cr |
Mining |
|
Profits from mining | 36 730 837 cr |
Minerals refined | 940 |
Materials collected | 15 227 |
Exploration |
|
Systems visited | 14 062 |
Profits from exploration | 839 207 556 cr |
Level 2 detailed scans | 21 177 |
Level 3 detailed scans | 26 478 |
Highest payout | 8 494 538 cr |
Total hyperspace distance | 408 543 ly |
Total hyperspace jumps | 16 042 |
Max distance from start | 25 885,74 ly |
Max distance from Sol | 25 941,80 ly |
Max distance from Colonia | 31 490,95 ly |
Approximate time played | 10W 1D 11H 30M |
Passengers |
|
Total bulk passengers delivered | 2 448 |
Total VIPs delivered | 6 |
Total delivered | 2 454 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 307 |
Total profit | 2 844 597 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 464 |
Grade 1 upgrades generated | 264 |
Grade 2 upgrades generated | 223 |
Grade 3 upgrades generated | 268 |
Grade 4 upgrades generated | 273 |
Grade 5 upgrades generated | 436 |
Crew |
|
Crew credits earned | 28 670 113 cr |
Crew hired | 31 |
Crew fired | 31 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 28M 5S |
Time in gunner role | 1H 32M 40S |
Total credits accrued | 457 801 cr |