CMDR Dairo profile
(Imperial Courier)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 24,023,086,956 cr |
Credits spent on ships | 1,271,954,853 cr |
Credits spent on outfitting | 2,304,606,756 cr |
Credits spent on repairs | 10,304,125 cr |
Credits spent on fuel | 584,388 cr |
Credits spent on munitions | 2,056,586 cr |
Insurance claims | 29 |
Total claim costs | 115,613,250 cr |
Combat |
|
Bounties claimed | 1,254 |
Profit from bounties | 117,949,743 cr |
Combat bonds | 2,446 |
Profit from combat bonds | 1,395,063,279 cr |
Assassinations | 90 |
Profit from assassinations | 63,163,018 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 256 |
Crime |
|
Fines issued | 721 |
Lifetime fines value | 1,542,362 cr |
Bounties received/earned | 4,684 |
Lifetime bounty value | 8,120,175 cr |
Highest bounty issued | 3,091,900 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 928,285 cr |
Commodities smuggled | 304 |
Average profit | 44,204 cr |
Highest single transaction | 192,288 cr |
Trading |
|
Market network | 144 |
Trading profit | 2,685,745,544 cr |
Commodities traded | 50,219 |
Average profit | 4,374,178 cr |
Highest single transaction | 265,278,050 cr |
Mining |
|
Profits from mining | 983,599,700 cr |
Minerals refined | 949 |
Materials collected | 9,642 |
Exploration |
|
Systems visited | 8,107 |
Profits from exploration | 856,622,328 cr |
Level 2 detailed scans | 30,219 |
Level 3 detailed scans | 35,129 |
Highest payout | 11,021,102 cr |
Total hyperspace distance | 469,029 ly |
Total hyperspace jumps | 11,910 |
Max distance from start | 45,531.20 ly |
Max distance from Sol | 45,558.06 ly |
Max distance from Colonia | 47,865.95 ly |
Approximate time played | 7W 4D 14H 10M |
Passengers |
|
Total bulk passengers delivered | 6,357 |
Total VIPs delivered | 771 |
Total delivered | 7,128 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 327,703 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,273 |
Grade 1 upgrades generated | 234 |
Grade 2 upgrades generated | 224 |
Grade 3 upgrades generated | 271 |
Grade 4 upgrades generated | 266 |
Grade 5 upgrades generated | 278 |
Crew |
|
Crew credits earned | 41,735,229 cr |
Crew hired | 13 |
Crew fired | 13 |
Multi-Crew |
|
Total time in multi-crew | 10H 20M 18S |
Time in gunner role | 32M 58S |
Total credits accrued | 227,601 cr |