CMDR Dairo profile
(Imperial Courier)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 24 154 816 215 cr |
Credits spent on ships | 1 271 954 853 cr |
Credits spent on outfitting | 2 304 610 169 cr |
Credits spent on repairs | 10 304 787 cr |
Credits spent on fuel | 585 330 cr |
Credits spent on munitions | 2 056 611 cr |
Insurance claims | 29 |
Total claim costs | 115 613 250 cr |
Combat |
|
Bounties claimed | 1 258 |
Profit from bounties | 117 964 093 cr |
Combat bonds | 2 446 |
Profit from combat bonds | 1 395 063 279 cr |
Assassinations | 90 |
Profit from assassinations | 63 163 018 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 256 |
Crime |
|
Fines issued | 746 |
Lifetime fines value | 1 547 062 cr |
Bounties received/earned | 5 044 |
Lifetime bounty value | 8 480 175 cr |
Highest bounty issued | 3 091 900 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 928 285 cr |
Commodities smuggled | 304 |
Average profit | 44 204 cr |
Highest single transaction | 192 288 cr |
Trading |
|
Market network | 144 |
Trading profit | 2 685 745 544 cr |
Commodities traded | 50 219 |
Average profit | 4 374 178 cr |
Highest single transaction | 265 278 050 cr |
Mining |
|
Profits from mining | 983 599 700 cr |
Minerals refined | 949 |
Materials collected | 9 642 |
Exploration |
|
Systems visited | 8 116 |
Profits from exploration | 856 881 153 cr |
Level 2 detailed scans | 30 277 |
Level 3 detailed scans | 35 187 |
Highest payout | 11 021 102 cr |
Total hyperspace distance | 469 670 ly |
Total hyperspace jumps | 11 933 |
Max distance from start | 45 531,20 ly |
Max distance from Sol | 45 558,06 ly |
Max distance from Colonia | 47 865,95 ly |
Approximate time played | 7W 4D 21H 2M |
Passengers |
|
Total bulk passengers delivered | 6 357 |
Total VIPs delivered | 771 |
Total delivered | 7 128 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 327 703 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1 273 |
Grade 1 upgrades generated | 234 |
Grade 2 upgrades generated | 224 |
Grade 3 upgrades generated | 271 |
Grade 4 upgrades generated | 266 |
Grade 5 upgrades generated | 278 |
Crew |
|
Crew credits earned | 41 735 229 cr |
Crew hired | 13 |
Crew fired | 13 |
Multi-Crew |
|
Total time in multi-crew | 10H 20M 18S |
Time in gunner role | 32M 58S |
Total credits accrued | 227 601 cr |