Perfil de Dairo
(Imperial Courier)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 24.020.055.929 cr |
Credits spent on ships | 1.271.954.853 cr |
Credits spent on outfitting | 2.304.610.169 cr |
Credits spent on repairs | 10.304.125 cr |
Credits spent on fuel | 584.858 cr |
Credits spent on munitions | 2.056.611 cr |
Insurance claims | 29 |
Total claim costs | 115.613.250 cr |
Combat |
|
Bounties claimed | 1.254 |
Profit from bounties | 117.949.743 cr |
Combat bonds | 2.446 |
Profit from combat bonds | 1.395.063.279 cr |
Assassinations | 90 |
Profit from assassinations | 63.163.018 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 256 |
Crime |
|
Fines issued | 731 |
Lifetime fines value | 1.544.462 cr |
Bounties received/earned | 4.819 |
Lifetime bounty value | 8.255.175 cr |
Highest bounty issued | 3.091.900 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 928.285 cr |
Commodities smuggled | 304 |
Average profit | 44.204 cr |
Highest single transaction | 192.288 cr |
Trading |
|
Market network | 144 |
Trading profit | 2.685.745.544 cr |
Commodities traded | 50.219 |
Average profit | 4.374.178 cr |
Highest single transaction | 265.278.050 cr |
Mining |
|
Profits from mining | 983.599.700 cr |
Minerals refined | 949 |
Materials collected | 9.642 |
Exploration |
|
Systems visited | 8.113 |
Profits from exploration | 856.837.529 cr |
Level 2 detailed scans | 30.271 |
Level 3 detailed scans | 35.181 |
Highest payout | 11.021.102 cr |
Total hyperspace distance | 469.368 a.l. |
Total hyperspace jumps | 11.923 |
Max distance from start | 45.531,20 a.l. |
Max distance from Sol | 45.558,06 a.l. |
Max distance from Colonia | 47.865,95 a.l. |
Approximate time played | 7W 4D 15H 18M |
Passengers |
|
Total bulk passengers delivered | 6.357 |
Total VIPs delivered | 771 |
Total delivered | 7.128 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 327.703 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1.273 |
Grade 1 upgrades generated | 234 |
Grade 2 upgrades generated | 224 |
Grade 3 upgrades generated | 271 |
Grade 4 upgrades generated | 266 |
Grade 5 upgrades generated | 278 |
Crew |
|
Crew credits earned | 41.735.229 cr |
Crew hired | 13 |
Crew fired | 13 |
Multi-Crew |
|
Total time in multi-crew | 10H 20M 18S |
Time in gunner role | 32M 58S |
Total credits accrued | 227.601 cr |