CMDR Xynima profile
(Imperial Cutter)
Federation: None
Empire: Prince
Balance |
|
---|---|
Current assets | 7,583,158,614 cr |
Credits spent on ships | 2,706,404,488 cr |
Credits spent on outfitting | 2,122,773,073 cr |
Credits spent on repairs | 12,214,822 cr |
Credits spent on fuel | 713,106 cr |
Credits spent on munitions | 566,596 cr |
Insurance claims | 3 |
Total claim costs | 1,579,571 cr |
Combat |
|
Bounties claimed | 1,180 |
Profit from bounties | 125,031,104 cr |
Combat bonds | 162 |
Profit from combat bonds | 10,537,612 cr |
Assassinations | 5 |
Profit from assassinations | 3,167,804 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 46 |
Crime |
|
Fines issued | 73 |
Lifetime fines value | 69,750 cr |
Bounties received/earned | 20 |
Lifetime bounty value | 22,400 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 432,147 cr |
Commodities smuggled | 18 |
Average profit | 108,037 cr |
Highest single transaction | 282,150 cr |
Trading |
|
Market network | 40 |
Trading profit | 637,683,715 cr |
Commodities traded | 31,856 |
Average profit | 4,223,071 cr |
Highest single transaction | 93,575,846 cr |
Mining |
|
Profits from mining | 204,222,447 cr |
Minerals refined | 514 |
Materials collected | 15,671 |
Exploration |
|
Systems visited | 4,410 |
Profits from exploration | 154,196,206 cr |
Level 2 detailed scans | 17,285 |
Level 3 detailed scans | 17,283 |
Highest payout | 1,871,217 cr |
Total hyperspace distance | 252,803 ly |
Total hyperspace jumps | 6,736 |
Max distance from start | 11,205.46 ly |
Max distance from Sol | 11,226.28 ly |
Max distance from Colonia | 26,519.60 ly |
Approximate time played | 20W 6D 17H 3M |
Passengers |
|
Total bulk passengers delivered | 949 |
Total VIPs delivered | 18,161 |
Total delivered | 19,110 |
Total ejected | 28 |
Search and Rescue |
|
Total items rescued | 93 |
Total profit | 2,505,552 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,470 |
Grade 1 upgrades generated | 427 |
Grade 2 upgrades generated | 393 |
Grade 3 upgrades generated | 336 |
Grade 4 upgrades generated | 183 |
Grade 5 upgrades generated | 131 |
Crew |
|
Crew credits earned | 173,025,595 cr |
Crew hired | 3 |
Crew fired | 2 |