CMDR Xynima profile
(Imperial Cutter)
Federation: None
Empire: Prince
Balance |
|
---|---|
Current assets | 7 583 158 614 cr |
Credits spent on ships | 2 706 404 488 cr |
Credits spent on outfitting | 2 122 773 073 cr |
Credits spent on repairs | 12 214 822 cr |
Credits spent on fuel | 713 106 cr |
Credits spent on munitions | 566 596 cr |
Insurance claims | 3 |
Total claim costs | 1 579 571 cr |
Combat |
|
Bounties claimed | 1 180 |
Profit from bounties | 125 031 104 cr |
Combat bonds | 162 |
Profit from combat bonds | 10 537 612 cr |
Assassinations | 5 |
Profit from assassinations | 3 167 804 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 46 |
Crime |
|
Fines issued | 73 |
Lifetime fines value | 69 750 cr |
Bounties received/earned | 20 |
Lifetime bounty value | 22 400 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 432 147 cr |
Commodities smuggled | 18 |
Average profit | 108 037 cr |
Highest single transaction | 282 150 cr |
Trading |
|
Market network | 40 |
Trading profit | 637 683 715 cr |
Commodities traded | 31 856 |
Average profit | 4 223 071 cr |
Highest single transaction | 93 575 846 cr |
Mining |
|
Profits from mining | 204 222 447 cr |
Minerals refined | 514 |
Materials collected | 15 671 |
Exploration |
|
Systems visited | 4 410 |
Profits from exploration | 154 196 206 cr |
Level 2 detailed scans | 17 285 |
Level 3 detailed scans | 17 283 |
Highest payout | 1 871 217 cr |
Total hyperspace distance | 252 803 ly |
Total hyperspace jumps | 6 736 |
Max distance from start | 11 205,46 ly |
Max distance from Sol | 11 226,28 ly |
Max distance from Colonia | 26 519,60 ly |
Approximate time played | 20W 6D 17H 3M |
Passengers |
|
Total bulk passengers delivered | 949 |
Total VIPs delivered | 18 161 |
Total delivered | 19 110 |
Total ejected | 28 |
Search and Rescue |
|
Total items rescued | 93 |
Total profit | 2 505 552 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1 470 |
Grade 1 upgrades generated | 427 |
Grade 2 upgrades generated | 393 |
Grade 3 upgrades generated | 336 |
Grade 4 upgrades generated | 183 |
Grade 5 upgrades generated | 131 |
Crew |
|
Crew credits earned | 173 025 595 cr |
Crew hired | 3 |
Crew fired | 2 |