CMDR SilencedDuality profile
(Imperial Cutter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,144,724,895 cr |
Credits spent on ships | 1,100,232,292 cr |
Credits spent on outfitting | 1,930,076,849 cr |
Credits spent on repairs | 20,858,472 cr |
Credits spent on fuel | 261,029 cr |
Credits spent on munitions | 2,210,963 cr |
Insurance claims | 29 |
Total claim costs | 186,436,437 cr |
Combat |
|
Bounties claimed | 3,186 |
Profit from bounties | 208,005,074 cr |
Combat bonds | 250 |
Profit from combat bonds | 155,234,624 cr |
Assassinations | 1 |
Profit from assassinations | 241,985 cr |
Highest single reward | 689,909 cr |
Skimmers killed | 418 |
Crime |
|
Fines issued | 71 |
Lifetime fines value | 4,354,052 cr |
Bounties received/earned | 374 |
Lifetime bounty value | 455,575 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 50 |
Trading profit | 5,608,173,930 cr |
Commodities traded | 29,419 |
Average profit | 9,409,688 cr |
Highest single transaction | 920,124,864 cr |
Mining |
|
Profits from mining | 5,594,100,229 cr |
Minerals refined | 5,708 |
Materials collected | 14,362 |
Exploration |
|
Systems visited | 6,953 |
Profits from exploration | 768,612,827 cr |
Level 2 detailed scans | 12,947 |
Level 3 detailed scans | 14,159 |
Highest payout | 9,154,175 cr |
Total hyperspace distance | 415,774 ly |
Total hyperspace jumps | 8,943 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 6W 17H 11M |
Passengers |
|
Total bulk passengers delivered | 2,483 |
Total VIPs delivered | 892 |
Total delivered | 3,375 |
Total ejected | 36 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 157,481 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 1,808 |
Grade 1 upgrades generated | 390 |
Grade 2 upgrades generated | 419 |
Grade 3 upgrades generated | 444 |
Grade 4 upgrades generated | 344 |
Grade 5 upgrades generated | 211 |
Crew |
|
Crew credits earned | 594,088,626 cr |
Crew hired | 14 |
Crew fired | 8 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 4H 24M 2S |
Time in gunner role | 4M 38S |
Time in fighter con role | 7M 47S |