CMDR SilencedDuality profile
(Imperial Cutter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 144 724 895 cr |
Credits spent on ships | 1 100 232 292 cr |
Credits spent on outfitting | 1 930 076 849 cr |
Credits spent on repairs | 20 858 472 cr |
Credits spent on fuel | 261 029 cr |
Credits spent on munitions | 2 210 963 cr |
Insurance claims | 29 |
Total claim costs | 186 436 437 cr |
Combat |
|
Bounties claimed | 3 186 |
Profit from bounties | 208 005 074 cr |
Combat bonds | 250 |
Profit from combat bonds | 155 234 624 cr |
Assassinations | 1 |
Profit from assassinations | 241 985 cr |
Highest single reward | 689 909 cr |
Skimmers killed | 418 |
Crime |
|
Fines issued | 71 |
Lifetime fines value | 4 354 052 cr |
Bounties received/earned | 374 |
Lifetime bounty value | 455 575 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 50 |
Trading profit | 5 608 173 930 cr |
Commodities traded | 29 419 |
Average profit | 9 409 688 cr |
Highest single transaction | 920 124 864 cr |
Mining |
|
Profits from mining | 5 594 100 229 cr |
Minerals refined | 5 708 |
Materials collected | 14 362 |
Exploration |
|
Systems visited | 6 953 |
Profits from exploration | 768 612 827 cr |
Level 2 detailed scans | 12 947 |
Level 3 detailed scans | 14 159 |
Highest payout | 9 154 175 cr |
Total hyperspace distance | 415 774 ly |
Total hyperspace jumps | 8 943 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 6W 17H 11M |
Passengers |
|
Total bulk passengers delivered | 2 483 |
Total VIPs delivered | 892 |
Total delivered | 3 375 |
Total ejected | 36 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 157 481 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 1 808 |
Grade 1 upgrades generated | 390 |
Grade 2 upgrades generated | 419 |
Grade 3 upgrades generated | 444 |
Grade 4 upgrades generated | 344 |
Grade 5 upgrades generated | 211 |
Crew |
|
Crew credits earned | 594 088 626 cr |
Crew hired | 14 |
Crew fired | 8 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 4H 24M 2S |
Time in gunner role | 4M 38S |
Time in fighter con role | 7M 47S |