CMDR FinrodNV profile
(Krait MkII)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4,444,532,154 cr |
Credits spent on ships | 1,183,584,087 cr |
Credits spent on outfitting | 1,379,071,046 cr |
Credits spent on repairs | 18,041,849 cr |
Credits spent on fuel | 1,144,435 cr |
Credits spent on munitions | 1,199,965 cr |
Insurance claims | 49 |
Total claim costs | 121,560,923 cr |
Combat |
|
Bounties claimed | 1,744 |
Profit from bounties | 52,040,419 cr |
Combat bonds | 2,663 |
Profit from combat bonds | 82,074,587 cr |
Assassinations | 24 |
Profit from assassinations | 5,747,483 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 287 |
Crime |
|
Fines issued | 284 |
Lifetime fines value | 42,429,565 cr |
Bounties received/earned | 495 |
Lifetime bounty value | 1,188,550 cr |
Highest bounty issued | 11,650 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 266,427,426 cr |
Commodities smuggled | 11,086 |
Average profit | 4,098,883 cr |
Highest single transaction | 47,551,050 cr |
Trading |
|
Market network | 129 |
Trading profit | 101,767,261 cr |
Commodities traded | 70,411 |
Average profit | 130,975 cr |
Highest single transaction | 1,766,608 cr |
Mining |
|
Profits from mining | 3,387,671 cr |
Minerals refined | 581 |
Materials collected | 7,175 |
Exploration |
|
Systems visited | 18,045 |
Profits from exploration | 484,219,902 cr |
Level 2 detailed scans | 7,853 |
Level 3 detailed scans | 166,684 |
Highest payout | 7,323,054 cr |
Total hyperspace distance | 744,903 ly |
Total hyperspace jumps | 23,817 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 11W 3D 19H 20M |
Passengers |
|
Total bulk passengers delivered | 4,819 |
Total VIPs delivered | 791 |
Total delivered | 5,610 |
Total ejected | 96 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 29,787 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 900 |
Grade 1 upgrades generated | 412 |
Grade 2 upgrades generated | 127 |
Grade 3 upgrades generated | 148 |
Grade 4 upgrades generated | 97 |
Grade 5 upgrades generated | 116 |
Crew |
|
Crew credits earned | 50,373,865 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 43M 33S |
Time in gunner role | 1H 2M 2S |