CMDR FinrodNV profile
(Krait MkII)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 444 532 154 cr |
Credits spent on ships | 1 183 584 087 cr |
Credits spent on outfitting | 1 379 071 046 cr |
Credits spent on repairs | 18 041 849 cr |
Credits spent on fuel | 1 144 435 cr |
Credits spent on munitions | 1 199 965 cr |
Insurance claims | 49 |
Total claim costs | 121 560 923 cr |
Combat |
|
Bounties claimed | 1 744 |
Profit from bounties | 52 040 419 cr |
Combat bonds | 2 663 |
Profit from combat bonds | 82 074 587 cr |
Assassinations | 24 |
Profit from assassinations | 5 747 483 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 287 |
Crime |
|
Fines issued | 284 |
Lifetime fines value | 42 429 565 cr |
Bounties received/earned | 495 |
Lifetime bounty value | 1 188 550 cr |
Highest bounty issued | 11 650 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 266 427 426 cr |
Commodities smuggled | 11 086 |
Average profit | 4 098 883 cr |
Highest single transaction | 47 551 050 cr |
Trading |
|
Market network | 129 |
Trading profit | 101 767 261 cr |
Commodities traded | 70 411 |
Average profit | 130 975 cr |
Highest single transaction | 1 766 608 cr |
Mining |
|
Profits from mining | 3 387 671 cr |
Minerals refined | 581 |
Materials collected | 7 175 |
Exploration |
|
Systems visited | 18 045 |
Profits from exploration | 484 219 902 cr |
Level 2 detailed scans | 7 853 |
Level 3 detailed scans | 166 684 |
Highest payout | 7 323 054 cr |
Total hyperspace distance | 744 903 ly |
Total hyperspace jumps | 23 817 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 11W 3D 19H 20M |
Passengers |
|
Total bulk passengers delivered | 4 819 |
Total VIPs delivered | 791 |
Total delivered | 5 610 |
Total ejected | 96 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 29 787 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 900 |
Grade 1 upgrades generated | 412 |
Grade 2 upgrades generated | 127 |
Grade 3 upgrades generated | 148 |
Grade 4 upgrades generated | 97 |
Grade 5 upgrades generated | 116 |
Crew |
|
Crew credits earned | 50 373 865 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 43M 33S |
Time in gunner role | 1H 2M 2S |