Perfil de FinrodNV
(Krait MkII)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4.444.532.154 cr |
Credits spent on ships | 1.183.584.087 cr |
Credits spent on outfitting | 1.379.071.046 cr |
Credits spent on repairs | 18.041.849 cr |
Credits spent on fuel | 1.144.435 cr |
Credits spent on munitions | 1.199.965 cr |
Insurance claims | 49 |
Total claim costs | 121.560.923 cr |
Combat |
|
Bounties claimed | 1.744 |
Profit from bounties | 52.040.419 cr |
Combat bonds | 2.663 |
Profit from combat bonds | 82.074.587 cr |
Assassinations | 24 |
Profit from assassinations | 5.747.483 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 287 |
Crime |
|
Fines issued | 284 |
Lifetime fines value | 42.429.565 cr |
Bounties received/earned | 495 |
Lifetime bounty value | 1.188.550 cr |
Highest bounty issued | 11.650 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 266.427.426 cr |
Commodities smuggled | 11.086 |
Average profit | 4.098.883 cr |
Highest single transaction | 47.551.050 cr |
Trading |
|
Market network | 129 |
Trading profit | 101.767.261 cr |
Commodities traded | 70.411 |
Average profit | 130.975 cr |
Highest single transaction | 1.766.608 cr |
Mining |
|
Profits from mining | 3.387.671 cr |
Minerals refined | 581 |
Materials collected | 7.175 |
Exploration |
|
Systems visited | 18.045 |
Profits from exploration | 484.219.902 cr |
Level 2 detailed scans | 7.853 |
Level 3 detailed scans | 166.684 |
Highest payout | 7.323.054 cr |
Total hyperspace distance | 744.903 a.l. |
Total hyperspace jumps | 23.817 |
Max distance from start | 65.222,47 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 11W 3D 19H 20M |
Passengers |
|
Total bulk passengers delivered | 4.819 |
Total VIPs delivered | 791 |
Total delivered | 5.610 |
Total ejected | 96 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 29.787 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 900 |
Grade 1 upgrades generated | 412 |
Grade 2 upgrades generated | 127 |
Grade 3 upgrades generated | 148 |
Grade 4 upgrades generated | 97 |
Grade 5 upgrades generated | 116 |
Crew |
|
Crew credits earned | 50.373.865 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 43M 33S |
Time in gunner role | 1H 2M 2S |