CMDR Exymat profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7,610,072,749 cr |
Credits spent on ships | 702,941,658 cr |
Credits spent on outfitting | 1,813,726,693 cr |
Credits spent on repairs | 20,419,159 cr |
Credits spent on fuel | 191,509 cr |
Credits spent on munitions | 1,828,895 cr |
Insurance claims | 30 |
Total claim costs | 259,265,134 cr |
Combat |
|
Bounties claimed | 1,163 |
Profit from bounties | 47,265,470 cr |
Combat bonds | 647 |
Profit from combat bonds | 20,529,431 cr |
Assassinations | 26 |
Profit from assassinations | 10,990,368 cr |
Highest single reward | 726,682 cr |
Skimmers killed | 156 |
Crime |
|
Fines issued | 388 |
Lifetime fines value | 277,905 cr |
Bounties received/earned | 410 |
Lifetime bounty value | 639,450 cr |
Highest bounty issued | 266,200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 44,346 cr |
Commodities smuggled | 81 |
Average profit | 4,435 cr |
Highest single transaction | 14,681 cr |
Trading |
|
Market network | 57 |
Trading profit | 8,520,768 cr |
Commodities traded | 5,094 |
Average profit | 16,016 cr |
Highest single transaction | 461,568 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 12,172 |
Exploration |
|
Systems visited | 5,798 |
Profits from exploration | 930,209,054 cr |
Level 2 detailed scans | 13,039 |
Level 3 detailed scans | 12,947 |
Highest payout | 12,036,288 cr |
Total hyperspace distance | 266,459 ly |
Total hyperspace jumps | 7,295 |
Max distance from start | 25,849.66 ly |
Max distance from Sol | 25,905.67 ly |
Max distance from Colonia | 25,852.77 ly |
Approximate time played | 4W 6D 12H 46M |
Passengers |
|
Total bulk passengers delivered | 443 |
Total VIPs delivered | 416 |
Total delivered | 859 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 39,443 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1,210 |
Grade 1 upgrades generated | 308 |
Grade 2 upgrades generated | 158 |
Grade 3 upgrades generated | 210 |
Grade 4 upgrades generated | 186 |
Grade 5 upgrades generated | 348 |
Crew |
|
Crew credits earned | 180,175,720 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1D 2H 2M 14S |
Time in gunner role | 13M 37S |