CMDR Exymat profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 13,913,573,841 cr |
Credits spent on ships | 702,941,658 cr |
Credits spent on outfitting | 1,983,196,348 cr |
Credits spent on repairs | 27,655,895 cr |
Credits spent on fuel | 449,185 cr |
Credits spent on munitions | 2,746,778 cr |
Insurance claims | 48 |
Total claim costs | 331,087,152 cr |
Combat |
|
Bounties claimed | 1,228 |
Profit from bounties | 48,259,460 cr |
Combat bonds | 802 |
Profit from combat bonds | 2,229,298,341 cr |
Assassinations | 27 |
Profit from assassinations | 11,194,040 cr |
Highest single reward | 726,682 cr |
Skimmers killed | 156 |
Crime |
|
Fines issued | 401 |
Lifetime fines value | 298,655 cr |
Bounties received/earned | 440 |
Lifetime bounty value | 668,550 cr |
Highest bounty issued | 266,200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 44,346 cr |
Commodities smuggled | 81 |
Average profit | 4,435 cr |
Highest single transaction | 14,681 cr |
Trading |
|
Market network | 60 |
Trading profit | 98,735,541 cr |
Commodities traded | 10,754 |
Average profit | 179,846 cr |
Highest single transaction | 19,572,696 cr |
Mining |
|
Profits from mining | 5,241,645 cr |
Minerals refined | 816 |
Materials collected | 14,170 |
Exploration |
|
Systems visited | 6,252 |
Profits from exploration | 1,068,676,241 cr |
Level 2 detailed scans | 17,296 |
Level 3 detailed scans | 17,204 |
Highest payout | 12,036,288 cr |
Total hyperspace distance | 288,143 ly |
Total hyperspace jumps | 8,158 |
Max distance from start | 25,849.66 ly |
Max distance from Sol | 25,905.67 ly |
Max distance from Colonia | 25,852.77 ly |
Approximate time played | 5W 3D 21H 5M |
Passengers |
|
Total bulk passengers delivered | 4,248 |
Total VIPs delivered | 1,675 |
Total delivered | 5,923 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 39,443 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,462 |
Grade 1 upgrades generated | 331 |
Grade 2 upgrades generated | 182 |
Grade 3 upgrades generated | 243 |
Grade 4 upgrades generated | 236 |
Grade 5 upgrades generated | 470 |
Crew |
|
Crew credits earned | 180,175,720 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1D 5H 1M 7S |
Time in gunner role | 13M 37S |