CMDR Exymat profile
![](/img/users/5/0/1/9/7/50197.png?v=1644072939)
(Imperial Cutter)
![](/img/ships/128049375/cutter_blackfriday_01.jpg)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 13 915 125 731 cr |
Credits spent on ships | 702 941 658 cr |
Credits spent on outfitting | 1 983 196 348 cr |
Credits spent on repairs | 27 568 642 cr |
Credits spent on fuel | 441 021 cr |
Credits spent on munitions | 2 746 753 cr |
Insurance claims | 48 |
Total claim costs | 331 087 152 cr |
Combat |
|
Bounties claimed | 1 228 |
Profit from bounties | 48 259 460 cr |
Combat bonds | 802 |
Profit from combat bonds | 2 229 298 341 cr |
Assassinations | 27 |
Profit from assassinations | 11 194 040 cr |
Highest single reward | 726 682 cr |
Skimmers killed | 156 |
Crime |
|
Fines issued | 401 |
Lifetime fines value | 298 655 cr |
Bounties received/earned | 440 |
Lifetime bounty value | 668 550 cr |
Highest bounty issued | 266 200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 44 346 cr |
Commodities smuggled | 81 |
Average profit | 4 435 cr |
Highest single transaction | 14 681 cr |
Trading |
|
Market network | 59 |
Trading profit | 94 122 311 cr |
Commodities traded | 10 744 |
Average profit | 171 756 cr |
Highest single transaction | 19 572 696 cr |
Mining |
|
Profits from mining | 5 241 645 cr |
Minerals refined | 816 |
Materials collected | 14 170 |
Exploration |
|
Systems visited | 6 236 |
Profits from exploration | 1 068 538 719 cr |
Level 2 detailed scans | 17 258 |
Level 3 detailed scans | 17 166 |
Highest payout | 12 036 288 cr |
Total hyperspace distance | 287 432 ly |
Total hyperspace jumps | 8 138 |
Max distance from start | 25 849,66 ly |
Max distance from Sol | 25 905,67 ly |
Max distance from Colonia | 25 852,77 ly |
Approximate time played | 5W 3D 17H 36M |
Passengers |
|
Total bulk passengers delivered | 4 248 |
Total VIPs delivered | 1 675 |
Total delivered | 5 923 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 39 443 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 462 |
Grade 1 upgrades generated | 331 |
Grade 2 upgrades generated | 182 |
Grade 3 upgrades generated | 243 |
Grade 4 upgrades generated | 236 |
Grade 5 upgrades generated | 470 |
Crew |
|
Crew credits earned | 180 175 720 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1D 5H 1M 7S |
Time in gunner role | 13M 37S |