CMDR csn profile

(Asp Explorer)

Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 12,338,555,750 cr |
Credits spent on ships | 988,376,335 cr |
Credits spent on outfitting | 1,512,801,490 cr |
Credits spent on repairs | 18,137,631 cr |
Credits spent on fuel | 628,535 cr |
Credits spent on munitions | 2,281,397 cr |
Insurance claims | 113 |
Total claim costs | 389,774,556 cr |
Combat |
|
Bounties claimed | 958 |
Profit from bounties | 42,521,881 cr |
Combat bonds | 1,082 |
Profit from combat bonds | 49,857,984 cr |
Assassinations | 45 |
Profit from assassinations | 15,304,424 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 53 |
Crime |
|
Fines issued | 683 |
Lifetime fines value | 11,777,799 cr |
Bounties received/earned | 472 |
Lifetime bounty value | 792,950 cr |
Highest bounty issued | 53,100 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | -3,462,665,896 cr |
Commodities smuggled | 78,318 |
Average profit | -27,265,086 cr |
Highest single transaction | 209,081 cr |
Trading |
|
Market network | 72 |
Trading profit | 12,767,926,904 cr |
Commodities traded | 159,189 |
Average profit | 38,690,688 cr |
Highest single transaction | 325,567,440 cr |
Mining |
|
Profits from mining | 58,866,891 cr |
Minerals refined | 181 |
Materials collected | 7,068 |
Exploration |
|
Systems visited | 8,382 |
Profits from exploration | 1,456,601,547 cr |
Level 2 detailed scans | 29,047 |
Level 3 detailed scans | 29,446 |
Highest payout | 10,101,312 cr |
Total hyperspace distance | 563,460 ly |
Total hyperspace jumps | 12,358 |
Max distance from start | 65,308.15 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 7W 3D 18H 25M |
Passengers |
|
Total bulk passengers delivered | 4,222 |
Total VIPs delivered | 14,016 |
Total delivered | 18,238 |
Total ejected | 301 |
Search and Rescue |
|
Total items rescued | 22 |
Total profit | 430,888 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 376 |
Grade 1 upgrades generated | 121 |
Grade 2 upgrades generated | 95 |
Grade 3 upgrades generated | 86 |
Grade 4 upgrades generated | 52 |
Grade 5 upgrades generated | 22 |
Crew |
|
Crew credits earned | 76,990,927 cr |
Crew hired | 7 |
Crew fired | 4 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 45M 46S |
Time in gunner role | 37M 49S |
Time in fighter con role | 4M 56S |
Total credits accrued | 108,344 cr |