CMDR csn profile
(Alliance Challenger)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 12 591 918 489 cr |
Credits spent on ships | 988 376 335 cr |
Credits spent on outfitting | 1 556 955 230 cr |
Credits spent on repairs | 18 731 022 cr |
Credits spent on fuel | 633 679 cr |
Credits spent on munitions | 2 990 266 cr |
Insurance claims | 119 |
Total claim costs | 416 722 100 cr |
Combat |
|
Bounties claimed | 959 |
Profit from bounties | 42 532 006 cr |
Combat bonds | 1 095 |
Profit from combat bonds | 51 317 984 cr |
Assassinations | 45 |
Profit from assassinations | 15 304 424 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 54 |
Crime |
|
Fines issued | 684 |
Lifetime fines value | 11 778 199 cr |
Bounties received/earned | 472 |
Lifetime bounty value | 792 950 cr |
Highest bounty issued | 53 100 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | −3 462 665 896 cr |
Commodities smuggled | 78 318 |
Average profit | −27 265 086 cr |
Highest single transaction | 209 081 cr |
Trading |
|
Market network | 78 |
Trading profit | 12 768 224 116 cr |
Commodities traded | 159 205 |
Average profit | 37 887 905 cr |
Highest single transaction | 325 567 440 cr |
Mining |
|
Profits from mining | 58 866 891 cr |
Minerals refined | 181 |
Materials collected | 7 170 |
Exploration |
|
Systems visited | 8 414 |
Profits from exploration | 1 457 608 557 cr |
Level 2 detailed scans | 29 135 |
Level 3 detailed scans | 29 534 |
Highest payout | 10 101 312 cr |
Total hyperspace distance | 565 927 ly |
Total hyperspace jumps | 12 429 |
Max distance from start | 65 308,15 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 7W 4D 15H 49M |
Passengers |
|
Total bulk passengers delivered | 4 222 |
Total VIPs delivered | 14 016 |
Total delivered | 18 238 |
Total ejected | 301 |
Search and Rescue |
|
Total items rescued | 22 |
Total profit | 430 888 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 376 |
Grade 1 upgrades generated | 121 |
Grade 2 upgrades generated | 95 |
Grade 3 upgrades generated | 86 |
Grade 4 upgrades generated | 52 |
Grade 5 upgrades generated | 22 |
Crew |
|
Crew credits earned | 76 990 927 cr |
Crew hired | 7 |
Crew fired | 4 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 21M 38S |
Time in gunner role | 37M 49S |
Time in fighter con role | 4M 56S |
Total credits accrued | 108 344 cr |