CMDR Vinman profile
(Imperial Courier)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 25,127,509,801 cr |
Credits spent on ships | 1,713,481,032 cr |
Credits spent on outfitting | 5,660,176,293 cr |
Credits spent on repairs | 67,192,815 cr |
Credits spent on fuel | 2,492,251 cr |
Credits spent on munitions | 6,244,443 cr |
Insurance claims | 105 |
Total claim costs | 270,760,933 cr |
Combat |
|
Bounties claimed | 12,227 |
Profit from bounties | 619,686,571 cr |
Combat bonds | 4,707 |
Profit from combat bonds | 520,115,438 cr |
Assassinations | 24 |
Profit from assassinations | 7,019,702 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 1,000 |
Crime |
|
Fines issued | 942 |
Lifetime fines value | 2,377,172 cr |
Bounties received/earned | 3,408 |
Lifetime bounty value | 7,532,070 cr |
Highest bounty issued | 12,515 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 19,861,835 cr |
Commodities smuggled | 25,604 |
Average profit | 218,262 cr |
Highest single transaction | 929,664 cr |
Trading |
|
Market network | 168 |
Trading profit | 474,714,959 cr |
Commodities traded | 210,644 |
Average profit | 401,960 cr |
Highest single transaction | 65,492,658 cr |
Mining |
|
Profits from mining | 219,240,960 cr |
Minerals refined | 2,222 |
Materials collected | 45,203 |
Exploration |
|
Systems visited | 15,903 |
Profits from exploration | 455,288,346 cr |
Level 2 detailed scans | 17,927 |
Level 3 detailed scans | 98,622 |
Highest payout | 7,832,329 cr |
Total hyperspace distance | 631,626 ly |
Total hyperspace jumps | 23,799 |
Max distance from start | 25,858.14 ly |
Max distance from Sol | 25,900.17 ly |
Max distance from Colonia | 29,350.71 ly |
Approximate time played | 29W 4D 16H 55M |
Passengers |
|
Total bulk passengers delivered | 8,474 |
Total VIPs delivered | 764 |
Total delivered | 9,238 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 3,136 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 3,777 |
Grade 1 upgrades generated | 715 |
Grade 2 upgrades generated | 300 |
Grade 3 upgrades generated | 468 |
Grade 4 upgrades generated | 658 |
Grade 5 upgrades generated | 1,636 |
Crew |
|
Crew credits earned | 645,310,654 cr |
Crew hired | 34 |
Crew fired | 33 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 8H 20M 16S |